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Message
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NMasutaa
Registered 26/12/2004
Points 301
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5th October, 2010 at 10:46:35 -
When I usually make cutscenes, I have event conditions like this:
- When the cutscene is on 1st line of dialogue, make the characters do X.
- When the cutscene is on 2nd line of dialogue, make the characters do Y.
Basically I have to include the line of dialogue in for every condition, and it gets kind of disorienting after a while.
Does anyone know any way where I can just script one event to happen after the next in a cutscene? So it's just like...
- Make the characters do X.
- Then make the characters do Y.
n/a
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OMC What a goofball
Registered 21/05/2007
Points 3516
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5th October, 2010 at 12:03:50 -
Perhaps a counter would be a tad less crowded?
Counter is 0 = Do A.
Counter is 1 = Do B.
Counter is 2 = Do C.
And then add to it when necessary?
The trouble with trying to automate things is that each event terminates differently, so you have to check that it's been done manually. (For example, Move character to 234, 123. When Character X = 234 and Character Y = 123, next event)
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GamesterXIII
Registered 04/12/2008
Points 1110
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5th October, 2010 at 14:28:34 -
Originally Posted by OldManClayton Perhaps a counter would be a tad less crowded?
Counter is 0 = Do A.
Counter is 1 = Do B.
Counter is 2 = Do C.
And then add to it when necessary?
The trouble with trying to automate things is that each event terminates differently, so you have to check that it's been done manually. (For example, Move character to 234, 123. When Character X = 234 and Character Y = 123, next event)
Wouldn't that make it a bit more crowded?
It is essentially the same exact thing NMasutaa is doing just with a counter added into the mix. It would be slightly more crowded due to having an extra object with the exact same results.
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NMasutaa
Registered 26/12/2004
Points 301
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6th October, 2010 at 00:28:07 -
A Counter specifically for where you are in the cutscene actually might make things easier to handle. Up til now, I've been using an active object with a number of other values on it, and that makes it a little annoying...
Do any of you have experience with making cutscenes? How do most people do it, and do they do it differently from the counter / dialogue line method?
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lembi2001
Registered 01/04/2005
Points 608
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6th October, 2010 at 00:52:31 -
how are you storing your dialog strings? you could use a tokeniser like this:
String 1 | Action 1
String 2 | Action 2
use the | symbol as your delimiter and store all your strings/actions in an external file. i have used similar processes for some of my apps and you could make it work quite well.
n/a
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NMasutaa
Registered 26/12/2004
Points 301
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6th October, 2010 at 07:43:27 -
wait what's a tokeniser and a delimiter? i'm not exactly sure i know how all that works...
but storing strings in an external file definitely does sound like it might help. I don't have much experience with doing that though, but I'm guessing I can probably find a tutorial somewhere.
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