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Message
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monkeytherat Hero of Time Jr
Registered 07/11/2010
Points 1293
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5th December, 2010 at 03:18:22 -
Is there a way to create a new frame from within an application? For example, If you click a button that says new page, it creates a new frame that you can then jump to and do stuff in (via global events). If anyone needs me to be more clear, I will try.
If you put a million monkeys at a million keyboards, one of them will eventually write a Java program.
The rest of them will write Perl programs.
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OMC What a goofball
Registered 21/05/2007
Points 3516
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5th December, 2010 at 03:21:52 -
Well, you could always just add a frame before runtime...
What exactly are you trying to do? I have a feeling the answer is going to involve level editor type saving and loading stuff.
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monkeytherat Hero of Time Jr
Registered 07/11/2010
Points 1293
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5th December, 2010 at 05:18:57 -
I want to make it so you can create a new level (in a level editor) while in game and save it, but I don't want a limiton the number of levels you can make.
If you put a million monkeys at a million keyboards, one of them will eventually write a Java program.
The rest of them will write Perl programs.
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OMC What a goofball
Registered 21/05/2007
Points 3516
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5th December, 2010 at 12:56:48 -
With a level editor, since things are stored externally, you only need one frame that will load the pieces of your level.
I would post a few links to level editors, but they seem to all be hosted on filefront, which went down!
Here's one:
http://create-games.com/download.asp?id=8324
How much of the editor have you made?
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monkeytherat Hero of Time Jr
Registered 07/11/2010
Points 1293
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5th December, 2010 at 14:34:50 -
Can't open that editor... I don't have associative array object and don't feel like buying it... I have the editor finished, all I have to do is saving and loading. I will try the loading from an external application.
If you put a million monkeys at a million keyboards, one of them will eventually write a Java program.
The rest of them will write Perl programs.
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Sumo148 Super amazing fantastic user
Registered 26/01/2009
Points 530
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5th December, 2010 at 21:47:35 -
you only need one other frame. That frame should have all of your level editor pieces in it. When the frame starts, you load your save array and then start a loop. On each loop have a sensor move through each box of the grid and test to see an item is there. If it is create an item and place it there. If not, continue on until the whole grid is checked.
n/a
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Sketchy Cornwall UK
Registered 06/11/2004
Points 1971
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6th December, 2010 at 00:46:53 -
Is there really not an article somewhere on how to make a good level editor?
If not, I guess I should write one - but it won't be for a week or two.
n/a
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