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GamesterXIII
Registered 04/12/2008
Points 1110
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26th December, 2010 at 23:21:50 -
The only differences betweens TGF 2, MMF2 Standard, and MMF2 Dev are the licenses and extensions correct?
TGF2 = no extensions , Splash Screen required
MMF2 = Extensions , Splash Screen required
MMF2 Dev = Dev exclusive extensions + no splash screen
Is that right?
If so, would anyone mind listing the developer-only extensions? Thanks!
Edited by GamesterXIII
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monkeytherat Hero of Time Jr
Registered 07/11/2010
Points 1293
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26th December, 2010 at 23:38:06 -
All the differences between the versions: http://www.clickteam.com/website/usa/product-comparisons.html
I didn't know there were any dev-only extensions, so I don't have a list. Searching "dev only" in the extension list returns 0 results.
Extension list if you want it/ don't know about it: http://ext.neatwares.ath.cx
Edited by monkeytherat
If you put a million monkeys at a million keyboards, one of them will eventually write a Java program.
The rest of them will write Perl programs.
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Sketchy Cornwall UK
Registered 06/11/2004
Points 1971
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26th December, 2010 at 23:44:14 -
http://www.clickteam.co.uk/compareproducts.php
Basically, TGF2 just isn't up to the job, as it lacks extensions and the event list editor (the event editor sucks). It's actually inferior to MMF1 (IMO Clickteam should be giving it away free of charge).
The additional extensions you get with the Dev version are really only useful if you're making applications, rather than games. It costs 3 times as much as the Std version, so it's not going to be worth it unless you're *very* serious about making commercial products.
MMF2ev only extensions:-
dialog box
data grid
double precision calculator
email object
explorer
list view
masked edit
OS
process viewer
quick hash object
regular expressions object
spellcheck object
trial period object
xml parser object
YASO object
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GamesterXIII
Registered 04/12/2008
Points 1110
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27th December, 2010 at 03:42:20 -
Thanks guys.
The lack of Event List editor kinda kills it for me. I don't use extensions at all (stability issues, retard paranoia, etc.) so thats not a big deal. I couldn't see myself using MMF1 over TGF2 . . . its interface is completely counter-intuitive and makes simple processes take 10x as long.
I guess my choice is MMF2 Standard > upgrade later.
Whats wrong with the TGF2 event editor by the way?
Oh yeah also . . . is anyone familiar with shipping times for clickteam? I know gamesare is located in the US, but I would rather not use them for a strong personal dislike for a certain someone from there and the fact that clickteam has it for 15% off.
Edited by GamesterXIII
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OMC What a goofball
Registered 21/05/2007
Points 3516
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27th December, 2010 at 03:48:39 -
Good a plan as any. I bought MMF2 Standard with the intention to upgrade to Dev, but never got around it. It was a huge step up from TGF2.
I think Sketchy meant that the event editor in general for all three, not just TGF2's, stinks in comparison with the event list.
EDIT: I recall shipping being normal/fast. Couple days tops.
Edited by OMC
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monkeytherat Hero of Time Jr
Registered 07/11/2010
Points 1293
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27th December, 2010 at 04:56:17 -
I personally got dev because I didn't want to have to put clickteam's name all over my games, since eventually I plan to sell them. It's more of a personal thing, I like to only have my stuff in whatever I make (which is why I rarely use extensions). )I got my copy from some other website that offered student discounts, so I'm not sure about shipping times, but I would imagine it's about 1-2 weeks, depending on where in the US you live (assuming you live in the US), since they ship from England.
If you put a million monkeys at a million keyboards, one of them will eventually write a Java program.
The rest of them will write Perl programs.
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Sketchy Cornwall UK
Registered 06/11/2004
Points 1971
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27th December, 2010 at 17:52:24 -
MMF2 has two editors you can use to edit events:
* The event editor - that's the one with all the tick boxes, where you have to hover your mouse over a tick to see what the actions are, and double-click to edit anything. It's useful for some stuff (mostly copying actions between different objects), but for general coding purposes it's slow and awkward, and makes it much harder to debug code.
* The event list editor - shows both events and actions, in one long list. This is what you should be using for 99% of your coding.
TGF2 only has the event editor, and NOT the event list editor.
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Ricky loves Left For Dead 2
Registered 28/12/2006
Points 4075
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27th December, 2010 at 21:22:06 -
I never use the list editor unless i'm re-ordering actions. But TGF2 lets you access a small list editor to do that to, just for 1 event at a time.
Edited by Ricky
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Jon C-B I create vaporware
Registered 23/04/2008
Points 237
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27th December, 2010 at 21:40:05 -
ive never really seen a use for the list editor, why is it better?
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OMC What a goofball
Registered 21/05/2007
Points 3516
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27th December, 2010 at 21:47:28 -
Originally Posted by monkeytherat since they ship from England.
Do they? Shipping was a couple days for me, and they have a place in the US. Or do you mean the vendor you got it from?
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The Chris Street Administrator
Unspeakably Lazy Admin
Registered 14/05/2002
Points 48488
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27th December, 2010 at 22:09:19 -
I think my copy of MMF2 Dev was shipped from France.
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monkeytherat Hero of Time Jr
Registered 07/11/2010
Points 1293
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27th December, 2010 at 22:40:14 -
@OldManClayton I'm not sure about them shipping from England, though I thought they did. The place I got them from ships from the US, though.
If you put a million monkeys at a million keyboards, one of them will eventually write a Java program.
The rest of them will write Perl programs.
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GamesterXIII
Registered 04/12/2008
Points 1110
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27th December, 2010 at 22:54:06 -
Originally Posted by Jon C-B ive never really seen a use for the list editor, why is it better?
It allows more control over which order events are triggered in. It also allows for repetitive actions to be performed more quickly and easily(such as copying and pasting the same expression/part of an expression to one object.)
I can't believe TGF2 doesn't have it. I mainly use the main event editor as I usually code in order and I have a ton of things down to a science, but there are times where I have to go back into the list editor to perform repetitive motions or to manipulate which order the events are in.
BOO just noticed that the sales price is over. Gess I'll have to order from gamesare . . .
Edited by GamesterXIII
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Sketchy Cornwall UK
Registered 06/11/2004
Points 1971
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27th December, 2010 at 23:59:08 -
The main advantage of the Event List editor is that it shows both conditions and actions at the same time.
You can easily see at a glance exactly what every line of code is doing, making it easier to spot and fix bugs. You can easily see (and manipulate) the order in which actions are processed.
The only time the standard Event Editor is useful is when you want to copy the same actions to multiple objects.
Maybe if you're not used to the Event List editor, it will be slower/awkward at first, but once you start using it a lot, you will find it *much* more efficient - especially if your projects are very complicated.
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Jon Lambert Administrator
Vaporware Master
Registered 19/12/2004
Points 8235
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28th December, 2010 at 01:12:48 -
Originally Posted by Sketchy The main advantage of the Event List editor is that it shows both conditions and actions at the same time.
You can easily see at a glance exactly what every line of code is doing, making it easier to spot and fix bugs. You can easily see (and manipulate) the order in which actions are processed.
The only time the standard Event Editor is useful is when you want to copy the same actions to multiple objects.
Maybe if you're not used to the Event List editor, it will be slower/awkward at first, but once you start using it a lot, you will find it *much* more efficient - especially if your projects are very complicated. See, if I remember correctly, neither editor let's me scroll with complete freedom, that is, it just controls which event I'm looking at without letting me scroll to a point in the event, so the more actions or conditions I have, the more I have to zoom out, so it becomes difficult to read the event list editor much more quickly than it does the event editor. Either way, I still find the list editor clumsy and awkward because I can't as easily copy things from object to object and because everything is shown at once.
Sandwich Time!Whoo!
JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364
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