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Message
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Matthew J
Registered 06/10/2010
Points 108
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30th January, 2011 at 23:43:47 -
I've been looking around, and wondering what you guys thought. I know a lot despise Platformer games haha but if you can get past that heres some questions I was having.
Should you use the Built in Platformer Movement? And extension? Or make your own? When making your own where to start? The idea of coding gravity baffles me haha.
Also I notice a lot of people use Invisible objects around there sprite for collision triggers. There is a Extension that will do that for you, has anyone tested this extension, is it better to just use your own collision triggers?
Cheers,
Matt
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The Chris Street Administrator
Unspeakably Lazy Admin
Registered 14/05/2002
Points 48488
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30th January, 2011 at 23:54:54 -
I think its worth trying to learn the Platform Movement Object supplied with MMF2, this will help teach the basics of coding an engine while at the same time making it easy(ish) to do so. Obviously the PMO has limitations, but a lot of people use it to start off with. Knytt Stories used the movement, and it became a very successful and well known klik game.
Don't run before you can walk, but it always helps to pick up bits and pieces of information and when you feel ready, practice coding your own. There are various examples and articles here and at the Clickteam forums that teach the concept.
Hope this helps you, and good luck
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Jess Bowers Cake > Pie
Registered 09/01/2009
Points 310
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4th February, 2011 at 22:26:15 -
Custom Platform Movement:
http://jessandmichelle.com/files/plokey/CPM_v0.3.mfa
Platform Movement Object:
http://jessandmichelle.com/files/plokey/PlatformMovement-PMO-AssaultAndy.mfa
Old Project Thread:
http://www.create-games.com/project.asp?id=1571
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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4th February, 2011 at 23:50:14 -
Although it's perfectly acceptable to use the built in platform movement it has it's problems. Any game you release that uses it will get a lot of negative feedback because of it.
One of the worst issues the built in platform movement has is stopping the horizontal player movement dead if you clip anything in mid air. You can only move again when you have stopped falling. Actually this happens if you touch the floor too, if you were moving really fast and jumped, landing on the floor would kill your momentum dead.
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Cecilectomy noPE
Registered 19/03/2005
Points 305
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5th February, 2011 at 01:22:44 -
"One of the worst issues the built in platform movement has is stopping the horizontal player movement dead if you clip anything in mid air. You can only move again when you have stopped falling. Actually this happens if you touch the floor too, if you were moving really fast and jumped, landing on the floor would kill your momentum dead."
ummm. not anymore. it still has some slight problems but almost all of that is non existant anymore.
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GamesterXIII
Registered 04/12/2008
Points 1110
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5th February, 2011 at 05:50:23 -
If you mod the built-in movement out a bit I think the only obvious problem is jumping when decelerating.
When you jump while decelerating (can't remember which direction you have to be moving) the character will start moving in the optional direction. Pretty sure that still exists in mmf2.
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