Posted By
|
Message
|
monkeytherat Hero of Time Jr
Registered 07/11/2010
Points 1293
|
1st February, 2011 at 01:40:48 -
If some company came out with a retro-style handheld or home console that had 16-bit or 8-bit graphics, would you buy it? Why or why not? Would you prefer handheld or home, 8-bit or 16-bit? Nothing's past a vague idea, but I have some basic sketches made for something, and need input from people on whether they would be interested in something like this.
If you want more info, just ask, but I'm not interested in disclosing too much yet, and frankly don't even have much to disclose...
If you put a million monkeys at a million keyboards, one of them will eventually write a Java program.
The rest of them will write Perl programs.
|
Silveraura God's God
Registered 08/08/2002
Points 6747
|
1st February, 2011 at 02:22:00 -
Only if costs justified the power and not the price of nostalgia. No retro-styled console should cost any more then $30 and that's assuming it's got some sort of bell or whistle to make it more convenient to play the older style games. $50 if it had some sort of wireless or internet capability to buy and play the games on some sort of marketplace.
http://www.facebook.com/truediamondgame
|
OMC What a goofball
Registered 21/05/2007
Points 3516
|
1st February, 2011 at 02:28:02 -
The idea is neat, but new games would be your weakness.
If your plan would be to have NES compatibility, you'd have to battle the many famiclones, which you can pick up for a song.
Stuff like the GP2X and Caanoo and Pandora are just a step above 16-bit though (in what past games they can play), and they seem to be kind of popular.
Handheld, by the way.
Edited by OMC
|
Hayo Stone Goose
Registered 15/08/2002
Points 6949
|
1st February, 2011 at 09:35:37 -
I have been trying to get my hands on a GP2x Wiz, it's pretty hard.
www.hayovanreek.nl
|
monkeytherat Hero of Time Jr
Registered 07/11/2010
Points 1293
|
1st February, 2011 at 12:53:22 -
Actually, my plan was to have new games in the style of 8-bit or 16-bit, and no compatibility with old games, just to be safe. It wouldn't be anything huge, but I could make a few games and systems to sell somewhere. There are more than enough clones of old games, though I don't know if any of them have internet compatibility.
My idea was to have wireless internet compatibility, and make the games downloadable, as I don't have the resources to make small cd-ROMs or ROM cartridges...
If you put a million monkeys at a million keyboards, one of them will eventually write a Java program.
The rest of them will write Perl programs.
|
Hayo Stone Goose
Registered 15/08/2002
Points 6949
|
1st February, 2011 at 13:25:13 -
It's a funny idea..I would love to develop for such a thing
www.hayovanreek.nl
|
monkeytherat Hero of Time Jr
Registered 07/11/2010
Points 1293
|
1st February, 2011 at 13:59:26 -
Really? if so, I will keep you in mind in case this thing ever gets built.
If you put a million monkeys at a million keyboards, one of them will eventually write a Java program.
The rest of them will write Perl programs.
|
GamesterXIII
Registered 04/12/2008
Points 1110
|
1st February, 2011 at 14:00:41 -
Originally Posted by SiLVERFIRE Only if costs justified the power and not the price of nostalgia. No retro-styled console should cost any more then $30 and that's assuming it's got some sort of bell or whistle to make it more convenient to play the older style games. $50 if it had some sort of wireless or internet capability to buy and play the games on some sort of marketplace.
I disagree about the $30 pricetag. Something may be worth $30 in parts, but many things you buy are marked up severely. Thats like saying you should get everything for a few dollars over cost.
What I would be looking for is exclusive, quality games. If the console had tons of great exclusive games it would be priceless in my book. I wouldn't want them to half-assed port games like they did with the GBA (sonic, earthworm jim, etc.) and then have 10 good exclusives and 9456879674986749845 licensed games.
n/a
|
Hagar Administrator
Old klik fart
Registered 20/02/2002
Points 1692
|
1st February, 2011 at 14:10:31 -
Would these systems be x86 based or custom? Some pico-itx boards are a possibility but it would just be a small pc at the end of the day.
I have always fancied devloping my own system. Developing your own game hardware is no walk in the park - it took me some time just to generate black and white compostite video (this was on an embedded processor, so you must consider timing of your sync pulses). I would probably use custom logic for this now, at least i could gaurantee timing!
In fact the biggest problem is video, sound is easy to create in comparison.
n/a
|
s-m-r Slow-Motion Riot
Registered 04/06/2006
Points 1078
|
1st February, 2011 at 14:32:20 -
My girlfriend and I just bought a bunch of old NES and SNES games to play, and we'll be picking up one of those retro consoles to play them, as her old hardware no longer works well enough. Judging from the fact that there were still plenty of old cartridges on the shelf, I'd say there's a market for it.
However, key to recognize is this is a nostalgia market. Folks are reliving their youth when playing these games, either alone or with friends. I doubt they would care much for newly-developed games, unless they were extremely well-made or if there was some other incentive to play that console as opposed to some free internet game.
Things I would consider for such a project:
--Compatibility with old skool games, unlicensed or not. This is the strength of the retro console: it has compatibility with both NES and SNES cartridges. There's also a market for SEGA, TurboGrafx, and NeoGeo systems. Hell, even Colecovision and the other old skool consoles.
--Internet connectivity to facilitate networked games with others who have the console, or perhaps other MAME machines. Maybe a game connection/match-making service hosted on a website to which the console would immediately connect, so players could jump immediately into a game upon connecting.
--Ability to upload one's own games to a cartridge or console, so the user has control of development after sampling the flagship titles and launch titles. This could even be expanded further, allowing players and designers to sell their own games via the console website, and buy the works of other users.
--Memory capability on the console, perhaps in USB/memory card form; to facilitate all this downloading, development, and uploading.
--Four-player connectivity on the console, with ability for developers to create split-screen games.
With those kinds of features, you could make the console stand out from the "usual" retro stuff and provide even more to your customers.
Hopefully that's some food for thought.
n/a
|
monkeytherat Hero of Time Jr
Registered 07/11/2010
Points 1293
|
1st February, 2011 at 14:54:55 -
@Hagar I was planning on using an x86, but it seems like Pico-ITX are smaller, which would be better for a handheld console. Correct me if i'm wrong, as this is the first time I've heard of Pico-ITX
@s-m-r If I go with the marketplace for games and a usb adapter for syncing a library, I could make it possible to install an emulator and play ROMs, but as far as making it possible to plug in your own old cartridges, I don't think I would want to, even if I could get my hands on the hardware to play them.
If you put a million monkeys at a million keyboards, one of them will eventually write a Java program.
The rest of them will write Perl programs.
|
Hagar Administrator
Old klik fart
Registered 20/02/2002
Points 1692
|
1st February, 2011 at 15:03:45 -
Pico ITX is just a small form factor motherboard. You could run windows XP on it if you wanted. There is nano and mini formats too. In fact my server is a mini ITX board (Dual core atom) as its cheap to run (power wise)
X86 means the architecture, it can come in any form factor .
I have just had a crazy idea, a catridge reader peripheral via PCI or USB. If the system contains no ROM/bios (like the Atari 2600) you would not be breaking any laws. All you would be doing is emulating the real hardware.
Edited by an Administrator
n/a
|
Phredreeke Don't listen to this idiot
Registered 03/08/2002
Points 4504
|
1st February, 2011 at 15:43:03 -
Originally Posted by Swiss Hagar Would these systems be x86 based or custom? Some pico-itx boards are a possibility but it would just be a small pc at the end of the day.
I have always fancied devloping my own system. Developing your own game hardware is no walk in the park - it took me some time just to generate black and white compostite video (this was on an embedded processor, so you must consider timing of your sync pulses). I would probably use custom logic for this now, at least i could gaurantee timing!
In fact the biggest problem is video, sound is easy to create in comparison.
Probably cheaper to buy an off-the-shelf video chip than to try to design your own.
- Ok, you must admit that was the most creative cussing this site have ever seen -
Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363
|
monkeytherat Hero of Time Jr
Registered 07/11/2010
Points 1293
|
1st February, 2011 at 15:45:47 -
So you mean a usb attachment for the different consoles that would be able to read the data from the cart, and then have software for emulating each type of game so that the games would work, but you would need a hard copy of the game instead of a ROM? That sounds great and if I did that I could still have exclusive downloadable games... But, how would I go about making a usb cartridge reader? Just search junk shops for old parts? Or do people sell them and I would just make the system compatible.
About the motherboard, do you mean you could have x86 architecture on the Pico-ITX board?
If you put a million monkeys at a million keyboards, one of them will eventually write a Java program.
The rest of them will write Perl programs.
|
OMC What a goofball
Registered 21/05/2007
Points 3516
|
1st February, 2011 at 15:51:26 -
Wireless multiplayer support would probably be cool enough to interest me. If you think about the SNES games that aged well in looks, those could totally still sell today. Even better if you were playing with friends.
Have any manufacturing contacts?
|
|
|