I'm using the viewport for split screen multiplayer and I was wondering if there is a way to fake full screen/change resolution. The reason being because of the nature of the extension viewport and how it needs to have the resolution set to the size of the games level and then you have to use the window control object to shrink the window so it doesn't show all of the level. The reason I want this is so there can be a black frame behind the game covering up the desktop because otherwise the windows just float and it's less immersive Anyway...yeah so I can't use the normal Full Screen option.
The solution I'm using right now is to load the game in another application called "Black frame" by using the sub application object and setting it to search by application and not frame. I then can set the "Black frame" to max size at start and the actual game takes place in the middle of the black frame. Hard to explain but thats what happens. It's a temporary fix because I can't get that to work when I try to build an exe.
I've tried to include an .exe example buuut it doesn't work for some reason. This is becoming quite a draaaaaag. I'm starting to think the viewport is not the best objects for split screen multiplayer. And at this rate I might as well make the game an online multiplayer game so I don't have to deal with this.
The best I can do is include this file http://x.jflom.com/ext/SplitScreenExample.zip (this isn't my work it's just an example) so you can try to set it to full screen for yourselves and see what I mean.
If you made fully working split screen multiplayer please don't hesitate to chime in
I've tried using subapps for split screen before and I don't like that I have to design a level twice when instead I can use the viewport and design it once. Also with subapps I can't use Full Screen either. It's fine for little throw away games and stuff but I would like the player to only be able to see the game and not windows behind it.