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tetsuya_shino



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  12/08/2004
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25th March, 2011 at 11:45:39 -

Greetings. Which of the following is the best way to go about making night levels in a platform game?

1) Create a black, full screen, semitransparent layer over a normal daytime level (non-scrolling).

2) Recolor all the background tiles darker, while the characters remain unchanged.

3) Recolor the background and characters darker.

Thanks in advance for any replies.

 
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Ski

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Candy Cane
25th March, 2011 at 13:16:48 -

If you're using HWA you could play around applying shaders to layers. I think there are some nice colour masking shaders out there.

 
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GamesterXIII



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25th March, 2011 at 13:22:36 -

There is no truly "correct" way as far as I'm aware. What Adam said sounds like the most efficient method.

I don't use extensions, but the alpha channel object or overlay object might be able to do this?

I usually fade into a semi-transparent solid black square with follow the frame unticked. You could also make a black square bigger than the screen, make a white blob in the middle, set the object to subtractive blending, and center it on the player. Its best to use a soft brush in photoshop and just blob a big white circle in the middle of it as soft brushes fade perfectly so your light looks smooth.

Edited by GamesterXIII

 
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tetsuya_shino



Registered
  12/08/2004
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  491
26th March, 2011 at 11:02:07 -

Thanks for the replies. I think I know which one I am going to go with now.

 
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