I'm looking for research material on 2D top-down shooters with humanoids. I find it exceedingly hard to find any good ones though, so feel free to help me in my pursuit.
As I said, I'm looking for the top-down style, not 3/4 or so but completely top-down. I'm only looking for ones with humanoids, so flyer shmup's isn't neccessary.
You're very welcome to include a screenshot!
I'll go first, with the only one I could recall right now, Alien Breed!
Download here: http://www.dosgames.com/dl.php?filename=http://www.dosgames.com/files/threa141.zip
You'll need dosbox to run it, and it's all keyboard controls. I remember it being pretty intense - you could only see what was in line of sight, and enemies tend to spawn behind you in some places! Also, watch out for some of your own weapons. Pretty brutal game.
There may be some more good ones on dosgames.com. I can't recall any other good top-downs, they seem very rare.
Neuro: Sweet! That looked awesome! (I wonder though if there only is one pose available for top-down shooters? ^__^ )
Tetsuya: I had a look on youtube, and it was really nice actually. Though it more sports a 3/4-view rather then the perfect top-down I'm looking for.
Thanks guys!
Anyone else remember any good ones?
//EE
Eternal Entertainment's Code'n'Art Man
E_E = All Indie
...actually Ell Endie, but whatever.
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
29th April, 2011 at 08:42:57 -
Originally Posted by Neuro Used to love this one, 'Threat':
Download here: http://www.dosgames.com/dl.php?filename=http://www.dosgames.com/files/threa141.zip
You'll need dosbox to run it, and it's all keyboard controls. I remember it being pretty intense - you could only see what was in line of sight, and enemies tend to spawn behind you in some places! Also, watch out for some of your own weapons. Pretty brutal game.
There may be some more good ones on dosgames.com. I can't recall any other good top-downs, they seem very rare.
omg omg omg omg omg omg omg. I love you!
I have THIS IMAGE:
burned into my brain of the opening level from when I played this game when I was little. I never knew the name of it, but as soon as you posted that screenshot I knew it was the same game! Thank you so much for the nostalgia flashback. I'm going to play that game for sure
Awesome! Yeah I definitely got a whole heap of nostalgia when I found it again. The level I remember most is the one where you have to blow up all these fuel tanks or something. Each time going through it and trying to sweep each sector of enemies before moving on, but somehow they'd always end up flanking me. Lots of suicides, too. Explosions HURT. Don't some of the enemies drop a 'powerup' that's basically a landmine with a countdown timer? So harsh!
Still trying to find more but I think that's the only one that sticks out for me. There's another one that I only played twice but it was totally top-down and at some points you could play as this walking 4-legged spidery robot thing that was 10x more effective than your main guy. I think it was a little 3d, too, since you could go up and down levels, but it could've just been some cool parallax effect I couldn't comprehend as a kid . I remember a lot of silver and gray metals. I don't remember what you fight, though, or even what the player really was.
I think you'll be hard pressed to find any.
3/4 view looks better, and is no more difficult to make.
The only real advantage of top-down is that you need fewer graphics - and for that reason, you probably need to be looking at *very* old games (much older than "Alien Breed") and perhaps games designed for handheld consoles (I was thinking "Alien 3" for the GB, but it turns out even that is 3/4 view).
Yeah 3/4 is much more pleasing to the eye that's for sure.
And the only "real" reason why I'm using top-down is mainly the quick gfx issue and the layout of the engine.
It's a smaller exploring-ai-techniques project that's based on another top-down engine(a space shooter I'm working on). So the gfx isn't really needed at all, but it's more convincing to observe the a.i if they, in animation, behave according to their senses.
And of course, it's much more fun to look at something purty.
I have been working ever so slightly on a humanoid, will show it off when it turns out nice.