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playe



Registered
  09/05/2010
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  277
6th June, 2011 at 01:57:00 -

Well I've been working on a Metroid 1 remake in MMF2 for a few months now, and the engine came along great.

Only problem is that when I went to re-create Zebes the area became off-centered due to the way that Nintendo built the game. (This is a bigger problem than it sounds btw.)

Before this I used normal RTR scrolling but now I think that I'll actually need to emulate the way Metroid 1 scrolled.

Any help on this would be appreciated.

 
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nim



Registered
  17/05/2002
Points
  7234
6th June, 2011 at 09:50:53 -

Are you talking about the door system in Metroid? If you break it down, it's just:

1) fade out to black
2) door moves across the screen
3) load next frame
4) fade in

It's going to take a bit of code but I'm sure you can get it working with a little effort if you were able enough to emulate Metroid's engine. If you search the downloads or forums there might be an example.

 
//

playe



Registered
  09/05/2010
Points
  277
6th June, 2011 at 16:43:58 -

That's not what I meant, I meant Metroid from the NES era.

Another problem with what you're explaining is that I'm re-creating Zebes all in one frame. (meaning Tourian, Brinstar, Norfair etc are all on the same map.)

Also NES Metroid didn't use the black fade in effect that the newer Metroids used, it just scrolled the screen to the next room when you went into a door. (I know that the solution is probably really easy but I can't figure it out.)

 
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Eternal Man [EE]

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  18/01/2007
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  2955

Game of the Week WinnerHero of TimeLOL SignI am an April Fool
8th June, 2011 at 03:08:17 -

Firstly, think through making it all in one frame.

Secondly, http://www.create-games.com/download.asp?id=8428 <-- Stable Metroid scrolling.

//EE

 
Eternal Entertainment's Code'n'Art Man

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