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Chris Burrows



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16th August, 2011 at 05:13:22 -


Has anybody managed to get the lens object working when using direct 3d? Cause I havn't!

 
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Pixelthief

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16th August, 2011 at 10:41:11 -

The lens object doesn't work in HWA, nor do most other software-rendered graphical extensions.
However, there are pixel shaders which do very similar things;

http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=187834#Post187834

That squeeze shader with a fCoeff of greater than one does a nice impression

 
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Chris Burrows



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16th August, 2011 at 15:43:35 -

AHHHHHHHHHH! Catch 22 of all time!

If I want high alpha channel quality shadows then I must use HWA, but then the Lens object won't work so I can't create a zoom effect.

But that's ok cause I can use the Zoom pixel shader, oh wait no I can't cause then none of my alpha channels work.


Sooo back to my original question, what are the best zooming techniques? (in HWA and without using layer effects)

 
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20th October, 2011 at 04:19:06 -

Is there any way to have a reflection that's not a rectangle or can use a mask? I want to make an effect that's like a spherical object reflecting the room around it and I think I could have done it with the lens object but the lens shader just does zoom.

 
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