The Daily Click ::. Forums ::. Klik Coding Help ::. List object has focus when I don't want it to
 

Post Reply  Post Oekaki 
 

Posted By Message

Chris Burrows



Registered
  14/09/2002
Points
  2396

GOTW WINNER OCT. 2011
29th August, 2011 at 12:09:50 -


If you have a List Object in your level, run your game, and press Tab, the List Object gets focus and your game loses focus.
So, when you have an action "Upon pressing Tab", it doesn't work. Is there a work around?

Setting the List Object to Always "Lose Focus" and "De highlight" doesn't fix it.
Neither does setting the List Object to "Hide On Start" in the List Object Properties.

Work around?????

 
n/a

Duncan

Thelonious Dunc

Registered
  18/05/2002
Points
  552

VIP Member
29th August, 2011 at 18:05:37 -

I would avoid using this object in a game for reasons like the ones you described. It'll also make your game stutter whenever you do anything with it due to some variety of Windows voodoo which I'm sure someone can articulate better than me.

Are you using this as an actual interface element, or to store data or something?

 
n/a

Chris Burrows



Registered
  14/09/2002
Points
  2396

GOTW WINNER OCT. 2011
29th August, 2011 at 18:30:53 -

I'm using it to store data.

The List Object can be really useful for creating inventory systems. When you delete a line from a List Object, it disappears and the lines below move up. This means no empty slots in your inventory. You set the List Object to invisible and create your own graphical interface inventory from the data stored in the list. Works great!

I managed to find a work around for my problem. One that doesn't really make sense (typical MMF haha) but works nonetheless.

Are you talking about how sometimes it flickers?

Edited by Chris Burrows

 
n/a

UrbanMonk

BRING BACK MITCH

Registered
  07/07/2008
Points
  49667

Has Donated, Thank You!Little Pirate!ARGH SignKliktober Special Award TagPicture Me This Round 33 Winner!The Outlaw!VIP MemberHasslevania 2!I am an April FoolKitty
Picture Me This Round 32 Winner!Picture Me This Round 42 Winner!Picture Me This Round 44 Winner!Picture Me This Round 53 Winner!
29th August, 2011 at 20:09:49 -

I do believe there is a setting in the object properties that disables tab lock.

Find it and uncheck it...or check it. I don't remember.

 
n/a

Duncan

Thelonious Dunc

Registered
  18/05/2002
Points
  552

VIP Member
29th August, 2011 at 20:13:18 -

Yeah, it flickers every time. If you loop through list items, it'll flicker on every loop step and hang up your game for as long as that takes.

It seems useful, but at the end of the day, it's nothing you can't do with some halfway competent string parsing, and without the heartache

 
n/a

Chris Burrows



Registered
  14/09/2002
Points
  2396

GOTW WINNER OCT. 2011
29th August, 2011 at 21:43:22 -

Maybe.

It seems you guys really don't like the List Object. If you fix the tab problem, then it's not a problem. If you set the object to invisible then you won't see it flicker.

And the "Add Line", "Delete Line", "Set Current Line", retrieve "Current Line", actions/conditions etc are FREAKING BOSS!


DEATH BEFORE DISHONORING THE LIST OBJECT

 
n/a

Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
29th August, 2011 at 22:01:31 -


Originally Posted by . : UrbanMonk : .
I do believe there is a setting in the object properties that disables tab lock.

Find it and uncheck it...or check it. I don't remember.



there is no such setting.

you said you found a workaround. not sure what you did but the easiest way is to add the event:

+ "list object" have focus?
- "list object" lose focus.

 
n/a

Jon Lambert

Administrator
Vaporware Master

Registered
  19/12/2004
Points
  8235

VIP MemberWii OwnerTDC Chat Super UserI am an April FoolSSBB 3265-4741-0937ACCF 3051-1173-8012360 Owner
29th August, 2011 at 22:16:27 -

I'm nowhere near an MMF2 seeing as I'm running Ubuntu without WINE right now, but does it still tab to the list if you disable it? Wouldn't disabling it only prevent the user from interacting with the list? Is there a disable?

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

Chris Burrows



Registered
  14/09/2002
Points
  2396

GOTW WINNER OCT. 2011
29th August, 2011 at 22:55:49 -


Forcing the list to lose focus fixes the "Upon pressing tab key" problem but that wasn't exactly my problem.

I'm using the Control X extension as to allow customisable controls in my game.
So, instead of using "Upon pressing tab key" my condition is something like: "CONTROL X: 'Inventory Key' is pressed"

If the "tab" key was assigned as 'Inventory Key' then it wouldn't work. (Even while forcing the List Object to always lose focus, which fixes "Upon pressing tab key" glitch)

This I figure must be a glitch in the Control X extension.

I fixed it by adding the code:
- START OF LEVEL: Set player 1 Fire Button to 'Inventory Key'

So now instead of testing for the key press using the CONTROL X 'Inventory Key' method, I'm testing for Player 1's fire button which seems to work.


In response to John Lambert: I've use the List Object for many different tasks and it seems to be pretty unpredictable and it's functionality is dependent on too many external factors. Also, sometimes pressing the arrow keys gives focus to the List Object. And to make it even more confusing, when and whether or not it does seems to follow different rules to pressing the tab key .

 
n/a

Duncan

Thelonious Dunc

Registered
  18/05/2002
Points
  552

VIP Member
29th August, 2011 at 23:01:58 -

Exactly! And try looping through 1200 list object entries - it'll take about 2 seconds, flickering away. It's a lot of crap to deal with for a multiline string, imo

 
n/a

Pixelthief

Dedicated klik scientist

Registered
  02/01/2002
Points
  3419

Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
30th August, 2011 at 00:15:46 -

Don't use a list object unless you are actually using it for the list display, as part of your GUI. The list object is a default windows object that you can work with, and is subject to all the quirks of windows. Every time you update it, it has to redraw its graphical GUI even if its not visible, on frame, or if your application is updating. As a form of data storage, its very ungainly and inefficient and will slow down stuff a ton. Its just mean to be used for direct user interaction, not in place of an array.

The "Internal List Object" extension should be available iirc, which is like the list object except without the graphical component:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=237508#Post237508


 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Chris Burrows



Registered
  14/09/2002
Points
  2396

GOTW WINNER OCT. 2011
30th August, 2011 at 16:45:47 -

Cheers Pixeltheif! That is EXACTLY what I need. I didn't even know it existed. Do you still recommend using an array over the Internal List Object?

I don't use arrays, simply because I've never spent the time to learn how. I am lazy and my time is precious. I made an app once using Ini Plus and a shitload of List Objects doing a whole bunch of random operations and I learnt how to use it inside out and I am very comfortable with them.

When using an array, is it easy to make it so when you remove and item, all items below move up a slot?

Thanks again

 
n/a

Chris Burrows



Registered
  14/09/2002
Points
  2396

GOTW WINNER OCT. 2011
30th August, 2011 at 16:57:32 -

Upon closer inspection the Internal List Object SUCKS!!!!!! Has anybody used it before?

It doesn't have any of the features that make the normal List Object useful.

Furthermore, adding items crashes the game. When you choose "Insert Item" you are asked to specify where to insert it "before". And no matter what you enter here, the game will crash when it runs the action.

Any good array examples out there floating these rough and shark infested MMF oceans??

 
n/a

Chris Burrows



Registered
  14/09/2002
Points
  2396

GOTW WINNER OCT. 2011
30th August, 2011 at 17:44:17 -

Soooooooooo... I've been experimenting with arrays. I've created a loop to update a string with the contents of a 1 dimensional array (x only).

The loop starts "always" and runs "X dimension" times. Will this loop slow down my game? I could start the loop ONLY when the array is modified...

Also, as the string is updated, you can "see it happening" for 1 frame (as in Frames Per Second). I don't like it! It is hard to explain. Here is my mfa: http://www.whenthereisnoroominhellthedeadwalktheearth.com/MMF/array.mfa

Sorry for triple posting. Everybody, please disregard everything I have ever said, and simply answer this 1 question:

What is the most efficient way to display the contents of an array as a string?

Cheers!

 
n/a

lembi2001



Registered
  01/04/2005
Points
  608

VIP MemberIt's-a me, Mario!Wii OwnerI like Aliens!Has Donated, Thank You!PS3 OwnerI am an April Fool
30th August, 2011 at 19:15:16 -

Could you not use a standard string and a string tokenizer?

E.G.

Item1;Item2;Item3;Item4

This way you could quite easily remove the items using some clever manipulation??

 
n/a
   

Post Reply



 



Advertisement

Worth A Click