I've been using the Character Image extension for text blitting. I prefer it (or at least I did) to the Surface object.
However, lately I've been experiencing a decrease in frame rate when displaying multiple Character Image objects at once. The more objects you use and the more text they display at once results in a larger frame rate drop.
I was thinking a solution would be to paste the image into the background once the text has been displayed and then set the Character object to display no text. But, there is no Paste Into Background option for the Character Image object.
I'd prefer not to have to recode my entire game to use the Surface object.
Couldn't you try the text blitter if you're exporting into .exe? I personally find it much easier to handle (spritesheets) than the character image extension.
Text Blitter is not supported by the Flash Exporter. While, the Character Image and Surface Object both are.
But, either way I will still have to re-write a lot of code if I switch blitting objects now. I'd much prefer to use the Character Image object if I can....