The Daily Click ::. Forums ::. Klik Coding Help ::. MMF2 HWA layer effects
 

Post Reply  Post Oekaki 
 

Posted By Message

nim



Registered
  17/05/2002
Points
  7234
16th October, 2011 at 17:15:06 -

Hello,

Just a quick question about applying HWA effects to layers in MMF2. I'm using HWA beta#4 so I'm not exactly up-to-date, but is there a way to change the effect parameters at run-time when the effect is applied to a layer? Perhaps in a more recent version? (I hope!)

 
//

Eternal Man [EE]

Pitied the FOO

Registered
  18/01/2007
Points
  2955

Game of the Week WinnerHero of TimeLOL SignI am an April Fool
16th October, 2011 at 17:19:03 -

I believe the layer object is the one to use.
//EE

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
Image
Image

nim



Registered
  17/05/2002
Points
  7234
18th October, 2011 at 16:41:05 -

Thanks EE

 
//

Ski

TDC is my stress ball

Registered
  13/03/2005
Points
  10130

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!KlikCast HelperVIP MemberWii OwnerStrawberryPicture Me This Round 28 Winner!PS3 OwnerI am an April Fool
Candy Cane
18th October, 2011 at 18:10:02 -

As EE says, Layer Object. Looki helped me with this a while back. If you have any problems he's a good person to talk to about it n.n

 
n/a

Pixelthief

Dedicated klik scientist

Registered
  02/01/2002
Points
  3419

Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
18th October, 2011 at 19:44:12 -

Layer object for effects on layers, and the storyboard object for effects on frames, and if you really wanted you could even place a background shader on a large active object that covers the whole screen, but thats still ill recommended

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456
   

Post Reply



 



Advertisement

Worth A Click