The Daily Click ::. Forums ::. Klik Coding Help ::. Text Blitter does not show Special Characters
 

Post Reply  Post Oekaki 
 

Posted By Message

Blue66



Registered
  24/05/2008
Points
  1186

GOTW JUNE 2010 WINNER!Hero of TimeVIP Member
10th November, 2011 at 08:00:24 -

Hey guys!

Just wondering if someone can help me with this. In my text blitter object, the character map includes all special characters needed for silly languages like German (ä,ö,ü), Czech and so on. But they don't work! My image also contains all those characters, but when I type them in the charmap preview they don't show up. Instead I get blank spaces or strange other characters. The font I used definitely supports those characters.

Can someone tell me how I can get them to work?
Thanks and have a great day

 
www.paulinthenet.de
www.gungirl2.com

Fifth

Quadruped

Registered
  07/05/2003
Points
  5815

VIP MemberGOTW JULY 2010 WINNER!Kliktober Special Award TagGOTW HALLOWEEN 2011 WINNERPicture Me This Round 51 Winner!
11th November, 2011 at 21:44:54 -

It looks like this is a bug with the charmap preview section. Extended characters should work fine if you just include them in the object's text.

...Though one further thing to note: the default text image for some reason uses a completely different character map for the extended ASCII characters than its actual listed character set. But you can get around this by just creating/generating a new image.

 
Go Moon!

Pixelthief

Dedicated klik scientist

Registered
  02/01/2002
Points
  3419

Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
12th November, 2011 at 05:47:00 -

Yep, make sure you modify the charmap to include them

But I have noticed an issue just today- my string parser imagines, loading the same tilesets as an active picture object, have somewhat noticeably different displays. It looks almost like the string parser has a lower color palette, 256 or something instead of the normal millions. Is there any way to beef it up? My string parser images are a bit lower detail, and that can be somewhat jarring when they're used as replacement fake tiles for backdrops

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456
   

Post Reply



 



Advertisement

Worth A Click