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Fifth

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5th April, 2012 at 05/04/2012 22:06:00 -

In a game I'm working on, I've come up with an event-based collision system, and am pretty much not using the built-in collisions at all. So I'm just wondering, is it possible to disable the built-in collision check for all or any objects? It's not terribly important, but I just figured there's no reason for the game to be using any processing power on it if I'm not using it at the time. I've at least got the "use fine detection" unchecked on all objects, but was wondering if it could be taken further.

 
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Sketchy

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5th April, 2012 at 05/04/2012 22:22:03 -

MMF2 doesn't use any processing power on it. If you don't have any events that are triggered by collisions with an object, then MMF2 just won't bother to test for collisions involving that object (so in your case, de-selecting "use fine detection" will have absolutely no effect anyway).

 
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Fifth

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5th April, 2012 at 05/04/2012 22:39:04 -

Awesome, good to know.

Thanks!

 
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