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AndyUK

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22nd May, 2012 at 22/05/2012 03:43:58 -



It starts out great with an animated intro and great music. But if you skip to 49 minutes you'll see what I mean lol.
I think the programmers were just showing off.

 
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Silveraura

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22nd May, 2012 at 22/05/2012 06:11:30 -

With all due respect, am I the only one who gets the sense that they were trying too hard to make a flashy game but forgot to work in fundamental things as simple as moving horizontal moving platforms that the player doesn't need to walk to keep up on? Seems to follow no artistic structure either, much less style aside from rainbows, flashing, and 1980's animation at best.

Mind you, it's all (in my mind fair) critique to a game that otherwise looks like it might be a bit of fun. Music wasn't bad though. ^^

 
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s-m-r

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Candle
22nd May, 2012 at 22/05/2012 21:08:00 -

Yeah, it has that great Codemasters-in-the-90's style soundtrack. Nice stuff.

 
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Alonso Martin



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22nd May, 2012 at 22/05/2012 23:54:20 -

This was done in 1992, 20 years ago, so it's kind of easy to criticise it by today's standards. I see a game probably made entirely by programmers, so obviously several "do nots" are broken in terms of graphics and gameplay. But 20 years ago we probably would've done much worse. 10 years ago, even.

Andi: yes! The last level is seizure-inducing. I don't think I'd ever seen such an extreme case in videogames.

 
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AndyUK

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23rd May, 2012 at 23/05/2012 00:58:57 -

Yeah definitely one of those games where the programmer decided, if i can pull it off, it's going in! 1992 is after Super mario world however so it's not so much about the time.

I think games developers on home computers had a lot more freedom than console developers. Developing for the Amiga was 100% free you know! You didn't have to send a copy to Commodore for approval.

 
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jamesh



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23rd May, 2012 at 23/05/2012 02:04:03 -

It's got a really nice sort of demoscene feel. Trippy!

 
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