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Road Kill 1987



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  29/07/2009
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30th July, 2012 at 30/07/2012 12:31:52 -

Hi all, I'm stuck with this. I've not wasted a lot of time on it but thought I'd see if there is a way of efficiently doing it.

The situation is when you get so far in the game a lot of different coloured blocks come up and eventually there are no more moves, I've tried using active objects and alterable values to test but I can't figure out the way of testing this, also how would I tell if all objects match to each other's value and none of them differ.

Help on this would be greatly appreciated.


 
Xbox live Gamertag: Road Kill 1987

Sketchy

Cornwall UK

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30th July, 2012 at 30/07/2012 16:15:07 -

The first part, you'll need to give a lot more details.

The second part:

+ Always
-> Set Global_A to Alterable_A("Object")
-> Set Global_B to 1

+ Alterable_A of Object <> Global_A
-> Set Global_B to 0

+ Global_B = 1
-> All objects have matching alterable values...

Edited by Sketchy

 
n/a

Jenswa

Possibly Insane

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  26/08/2002
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5th August, 2012 at 05/08/2012 11:21:08 -

Are you creating some sort 'match blocks together' game? It's the only thing I can deduce from your description, isn't going to be anything like Kirby's Avalanche? (Or actually Puyo Puyo)
http://www.youtube.com/watch?v=uPfYSH0dE_I

If so, you also want to check if a set of blocks is continuous, by checking if adjacent blocks have the same color.

Or is it some sort of 'SET!' game?
http://www.setgame.com/set/puzzle_frame.htm

Which means occasions can occur in which there are no moves left to do.

Please explain a bit more or add some kind of demo to show us.

Happy coding!

 
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