so basically i want all armor pieces to be different animations in 1 active object. how do i get the object to follow the direction of the characters but remain in the same spot relative to the character. ive tried and it seems when my characters turn it jumps around
[Game design makes my brain feel like its gonna explode.]
I'd recommend that you double-check all your Action points and Hot Spots on both the character and the pieces of armour, to make sure they're all consistent.
...Or are you using some other way to center the armour over your characters?
Originally Posted by siven so basically i want all armor pieces to be different animations in 1 active object. how do i get the object to follow the direction of the characters but remain in the same spot relative to the character. ive tried and it seems when my characters turn it jumps around
To heck with that. I would just clone your character and change the colors of the armor and etc. It is much safer and less of a hassle, as it it is easy to change characters based on values.
I am guessing it should be easy, but I might not fully have understood the question otherwise.
Do what 's-m-r' told you to do, make sure all those action points and hot spots are exactly right.
Do 'attach' the item you should always set the position of the armor relative to the character at (0,0).
To always match the direction you can write code that checks if the player is facing right or left and set the direction of the armor to the same direction. Of course if you'v more directions, just check more or use another piece of code that just always sets the direction of the armor to the direction of the player.
i think andy might have it nailed, but i cant figure it out right now cuz my computer is down yet again. i think my motherboard is either out or my power supply has died, either way, thanks guys.
[Game design makes my brain feel like its gonna explode.]