+ User clicks mouse button
-> Set XClick to XMouse
-> Set YClick to YMouse
+ Repeat while mouse button is down
-> Center display at X: ((X Left Frame+X Right Frame)/2)+(XClick-XMouse)
-> Center display at Y: ((Y Top Frame+Y Bottom Frame)/2)+(YClick-YMouse)
Hmm I just tried this, it works (kind of). I can't quite explain what is actually happening because I'm not sure, it just doesn't respond to the clicking at dragging sometimes.
Hmm I just tried this, it works (kind of). I can't quite explain what is actually happening because I'm not sure, it just doesn't respond to the clicking at dragging sometimes.
Originally Posted by nivram There are a couple of examples on my website.
Marv
What the fuck dude? I checked your site and i'm impressed. Seriously, where did you found the time and effort? Maybe you have done them for your whole life if you are as old as the man in your avatar ..
Originally Posted by nivram There are a couple of examples on my website.
Marv
What the fuck dude? I checked your site and i'm impressed. Seriously, where did you found the time and effort? Maybe you have done them for your whole life if you are as old as the man in your avatar ..
Thanks, and the avatar is me. My hair is now twice as long now.
I started in 2008 with the website, but collecting examples since 1999. Hope you find the site useful.
Marv! You need to upload a new photo right now! Exactly the same as your old one but with your new hair! That would be amazing. You still got that grey top?
I already had your website in my favourites, Marv! I completely forgot to look there.
Hmm, the same thing is happening when I use the method from the example on your website. I think it might have something to do with how I've set up the frame properties, maybe. This is probably a bit of a newb question, but can someone explain what 'Virtual' Height/Width is?
Virtual Width and Virtual Height are the size of the area that the camera can show at runtime. This can be both bigger or smaller than the frame's actual width and height, and mainly exists so that you can take advantage of "Upon Entering/Exiting the Frame" without scrolling having to stop there (at least that's all I can think of). If you make that value higher than the actual dimensions of the frame, then the camera will be able to show things in that outside area that is usually gray in the frame editor, and if it is smaller, then you will not be able to show all the frame at runtime.
Also, setting either one to -1 will allows scrolling into infinity in that direction. Only right and downwards though. All left and upward scrolling always stops at 0.
Also, setting either one to -1 will allows scrolling into infinity in that direction. Only right and downwards though. All left and upward scrolling always stops at 0.
Also, setting either one to -1 will allows scrolling into infinity in that direction. Only right and downwards though. All left and upward scrolling always stops at 0.