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StarStrike Productions



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8th November, 2012 at 08/11/2012 15:49:52 -

OK, so I have a basic top-down static engine, with an Active for the player, then a top, bottom, and sides detectors. For the most part, collision detection is perfectly fine, until I come into contact with an inner corner.
At that point, the player snaps back away from it, and it's really jarring. Does anyone know how I can fix it?

 
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AndyUK

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10th November, 2012 at 10/11/2012 00:19:42 -

There could be loads of reasons.
You might have to upload your engine for us to look at. Otherwise it's just a total guess.

 
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