Sorry if this seems like a stupid question. I'm new at this.
My problem is this : I'm working on a small puzzle game and I record myself finishing the puzzles by using an array in-game ( which is then saved to file ). Then I load up these array files in the game to compare them with the player's actions to check if they match - in which case the level is completed correctly. Each array file has about 50 -100 x values and each x value has 2 corresponding y values. Each array represents a "solve" but each stage has different solves/arrays depending on the difficulty setting.
It would be a huge amount of work to type in the numbers manually rather than recording my actions and saving the array. Editing them would take days.
Is there a way to build your ios app and include already saved external .arr files which will be loaded in the game? So far I haven't had any luck ( the arrays don't load ) - I've tried using the Appdir$+"name" for loading etc
I think the problem is that the files have not been included in the build to begin with. Am I missing something or is there a workaround?