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Sketchy

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24th June, 2013 at 24/06/2013 03:09:03 -

I noticed that someone on the clickteam forums had created a Scale2x shader (the kind of thing used in various emulators to smoothly enlarge pixel art), but had not released it to the public - and so I set about creating my own.

Although it was supposed to be a direct copy of the Scale2x algorithm, there's some unintentional color bleeding, which gives a nice anti-aliased look

Image

Also included is a simple pixel resize shader.

You can download the shaders here: http://sdrv.ms/12YjB7v

btw: I'll be posting an article on pixel shaders in the near future, so keep an eye out for that (I've already written 2000+ words).

Edited by Sketchy

 
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UrbanMonk

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24th June, 2013 at 24/06/2013 06:17:44 -

Wow this looks really good! Thanks!

 
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nim



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24th June, 2013 at 24/06/2013 07:27:23 -

It's impressive tech but I feel like the only person in the world who still prefers the old look.

 
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Sketchy

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24th June, 2013 at 24/06/2013 13:56:24 -

Actually, I tend to agree with you on that - at least when it comes to true pixel art. You always feel like you lose some of the sharpness and detail when using these filters.

Where I think they are really great though, is for emulation of modern handheld consoles (eg. GameboyAdvance), which use low-resolution but high-color graphics. In this case, the graphics often aren't true pixel art - rather, they're pre-rendered 3d graphics or whatever ("Golden Sun" is one example), that have been scaled down. Consequently, there isn't really any detail there to be lost, and filters usually make the graphics look much better.

 
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nim



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24th June, 2013 at 24/06/2013 14:24:51 -

I know what you mean. Yeah, that would work

 
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Daniel H



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30th July, 2013 at 30/07/2013 13:56:03 -

This is exactly what I am looing for, but how do you use it correctly? Is there any example file? Also is it possible to set this effect to a layer to get the effect on the whole game, or do it have to be on individual objects?

 
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-Liam-

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30th July, 2013 at 30/07/2013 14:53:12 -


Originally Posted by nim
It's impressive tech but I feel like the only person in the world who still prefers the old look.



Me too! Nice to see this but I'll always prefer big blocky pixels.

 
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30th July, 2013 at 30/07/2013 18:39:29 -

Today I woke up and had that "click" (pun intended) to look again for a shader to blurry the pixels and found this. You are in my everynight prays.

Thank you!

 
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Daniel H



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30th July, 2013 at 30/07/2013 23:20:25 -

Could someone please post an example on how to use this shader? I would be very grateful

 
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13th August, 2013 at 13/08/2013 07:51:50 -

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