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s-m-r

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Candle
21st July, 2013 at 21/07/2013 13:13:14 -

If you had an opportunity to introduce someone completely new to Klicking, what would you say? What are some of the key points you would want to bring across? What would you be sure they understood before they went away?

 
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nim



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21st July, 2013 at 21/07/2013 14:45:58 -

Getting familiar with the UI and simple things like that aside, if someone were completely new to kliking and creating games in general, I'd make sure they're familiar with the grid layout of Event Editor. It's a genius piece of design and getting comfortable with how it works, and that it runs top-to-bottom, is the first key moment in making games with MMF.

 
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Sketchy

Cornwall UK

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21st July, 2013 at 21/07/2013 18:07:52 -

Actually, I'd recommend they don't go near the event editor, and make sure they always stick to the event list editor instead. The event list is just plain better (for various reasons), but particularly for newbies who need to understand that the order of actions is just as important as the order of events (the event list most clearly illustrates how events are actually handled by MMF2).

IMO, the bare essentials are:
* Actives / Backdrops / Counters / Strings (the only objects you really need)
* Alterable vs Global values
* The program loop (ie. everything is read top to bottom)
* Conditions (incl. filtering and why "compare two general values" is evil) / Actions / Expressions (incl. retrieving values from objects)

Plus there are probably a few minor details to be aware of - things like the y-axis being flipped, etc.

 
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Pan-tosser



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22nd July, 2013 at 22/07/2013 00:11:40 -

I would tell them that media fusion is the fastest way to get game assets up and going. Even if the project is planned for a different engine. Media fusion is still a great tool to use for planning the placebo code.

Learning it is not a waste of time.

...I think that's why media fusion has lost so many users. Lots of people I meet feel it's a waste of time.

 
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Yai7

Peace & Love

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22nd July, 2013 at 22/07/2013 18:10:00 -

Quack!

 
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Muz



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26th July, 2013 at 26/07/2013 23:39:03 -


Originally Posted by Pan-tosser
I would tell them that media fusion is the fastest way to get game assets up and going. Even if the project is planned for a different engine. Media fusion is still a great tool to use for planning the placebo code.

Learning it is not a waste of time.

...I think that's why media fusion has lost so many users. Lots of people I meet feel it's a waste of time.



Yeah, I know a lot of professional game devs who use MMF as a prototyping tool. MMF has plenty of issues when trying to scale past a certain level of complexity, but it does small games better and faster than any other software or framework.

I've always told new game developers to start with MMF2, GM, or Construct, because then they'd focus on the bare basics of how to make games rather then spending months on learning syntax and debugging. Unfortunately, MMF has the highest price range of the three and can no longer sell itself as the best in the market, because GM/Construct has made so many advances over the last decade.

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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Pan-tosser



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27th July, 2013 at 27/07/2013 00:04:16 -

@ Muz, it is unfortunate that MMF isn't clearly on top any more.

But I'm still holding hope for klicking. I was glad to see s-m-r post this question. Because I feel if we as a group were more focused on mentoring new users of MMF. That the price range wouldn't scare that many away. because the rapid computer improvement the community could provide, would prevail.

Plus, I hate game maker.

 
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GamesterXIII



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I am an April Fool
27th July, 2013 at 27/07/2013 04:34:47 -

I don't think MMF has ever been on the top.

It definitely has a much larger following/userbase now than it has ever had.

 
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UrbanMonk

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27th July, 2013 at 27/07/2013 19:15:55 -

It's a shame too because it's the best out there.
I've tried a ton of game making software and none compares really.

 
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Pan-tosser



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28th July, 2013 at 28/07/2013 00:52:14 -

@ gamesterXIII, I agree, I guess I should of said - it is unfortunate that they aren't clearly the best buy any more.

You make a good point about the size of their userbase. It is larger than it has been. but still isn't even close to the size of the others.

 
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