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J.C



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23rd February, 2014 at 23/02/2014 16:01:21 -

Someone managed to do it!

http://www.youtube.com/watch?v=jQJWwACfzuE

 
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Sketchy

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23rd February, 2014 at 23/02/2014 16:55:51 -

Once again - not difficult, using a pixel shader...

 
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Chris Donovan



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23rd February, 2014 at 23/02/2014 18:01:20 -

Someone used this design on IndieDB months ago. It was a Diablo type game. I think there are more clever ways to give information without using HUD-like displays. The problem is, they're more difficult to pull off.

For example, health can be shown by changing the character's animation to reflect the damage. Magic power can be show by a glow from a wizard's staff.

Then again, I wouldn't dismiss a game just because it used health bars.

 
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Pan-tosser



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23rd February, 2014 at 23/02/2014 23:35:38 -

I won't imagine that making a health bar like that is hard. but i have never tried so i will being checking it out.

thanks for sharing it J.C.

 
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J.C



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24th February, 2014 at 24/02/2014 02:25:46 -


Originally Posted by Pan-tosser
I won't imagine that making a health bar like that is hard. but i have never tried so i will being checking it out.

thanks for sharing it J.C.



You're welcome! I remember that someone some time ago asked how to make a round health bar, but no one could give him a direct answer. It seemed no one tried to make one before until now.

 
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Sketchy

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24th February, 2014 at 24/02/2014 15:42:49 -

Here: http://1drv.ms/MoqaJL

Image

It's a quick edit of a colorwheel shader I made, which is why it's quite complicated - it would be much simpler to do one that just draws in a single color and doesn't have the anti-aliased edges. If you want it segmented, just overlay an active on top.

 
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siven

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27th February, 2014 at 27/02/2014 21:27:16 -

i just make a custom counter bar... heres an example.

http://www.mediafire.com/download/trbc5gq8pdmt92c/Celestia+Rebuild+0.8.exe

controls are as follows...
A,D: Movement
W: Jump (W in air for double jump)
Guns: aim at mouse
Left Click: Fire Gun
Right Click: Melee Weapon
Hold Shift: Dash
SpaceBar: pick Up weapon/ Open Chest
M: add 250 Creditz, exactly enough to open the chest
1: spawn gun near spawn point
2: spawn melee weapon near spawn point
L: add to experience bar


 
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J.C



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7th March, 2014 at 07/03/2014 20:52:28 -


Originally Posted by siven
i just make a custom counter bar... heres an example.

http://www.mediafire.com/download/trbc5gq8pdmt92c/Celestia+Rebuild+0.8.exe

controls are as follows...
A,D: Movement
W: Jump (W in air for double jump)
Guns: aim at mouse
Left Click: Fire Gun
Right Click: Melee Weapon
Hold Shift: Dash
SpaceBar: pick Up weapon/ Open Chest
M: add 250 Creditz, exactly enough to open the chest
1: spawn gun near spawn point
2: spawn melee weapon near spawn point
L: add to experience bar



Nice. From what I could gather it seems that you used each 'bar' as a life, and you lose a life each time you get hit.

I'm curious as to how you pulled it off.

 
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siven

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8th March, 2014 at 08/03/2014 03:15:04 -

I can send you an example if you'd like. its a counter object set to animation, each animation is a different amount of health, ranging from 1-15. the maximum value of the counter is then set to the characters maximum health level. but as i said, ill send you an MFA file of exactly how i did when i get the chance to make it, ill see if i can do it before i leave work.

Edit: i didnt have time yesterday, so here it is.
http://www.mediafire.com/download/q96n7j1ack2q92a/Custom_Counter_Health_Bar_Example.mfa

Edited by siven

 
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