The Daily Click ::. Forums ::. Klik Coding Help ::. Active object vanishes after i create it?
 

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siven

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20th April, 2014 at 20/04/2014 22:10:43 -

so yeah im having this strange issue, right after i create an object and give it some animations etc, once i click ok the object suddenly vanishes, as if i had never made it. anyone know why this happens? it only happens every once in a while, i just find it irritating.

 
[Game design makes my brain feel like its gonna explode.]

AndyUK

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21st April, 2014 at 21/04/2014 04:17:19 -

They get destroyed after the destroy animation finishes playing. Thats something thats hard coded in to active obejcts.

 
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nim



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21st April, 2014 at 21/04/2014 13:33:18 -

This has happened to me in some of my larger projects. I've put it down to a bug, but haven't been able to reproduce it. It happened a couple of times when I didn't create a Stopped animation so I wonder if that may have something to do with it.

 
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The_Antisony

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7th May, 2014 at 07/05/2014 00:23:06 -

Are you saying the object is destroyed during runtime just after it's created with events, or that the object disappears from the level editor after you add/edit animations and click OK? Have you checked the workspace toolbar to see if the object is still listed in it?

 
ChrisD> Employer: Say, wanna see a magic trick?
ChrisD> Employee: Uhh… sure, boss.
ChrisD> Employer: Your job! It just disappeared! Pack your things and leave! Pretty good trick, huh?

nim



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7th May, 2014 at 07/05/2014 23:01:35 -

I don't know about siven but here's how it happens for me:

> Create New Object
> Place the default diamond on the playfield
> Double-click to edit animations
> Draw some frames, click OK
> Object is gone from the frame and objects list

 
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UrbanMonk

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7th May, 2014 at 07/05/2014 23:21:55 -

Wow weird. I've never had that happen. Is this on the latest build? 2 or 2.5?

 
n/a

siven

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9th May, 2014 at 09/05/2014 00:27:57 -

@ nim, thats exactly what happens to me.
im using mmf2, with the latest build and its a legit version, not a crack (cuz i know a lot of people with those, and those dont count cuz bugs are more likely anyway)

 
[Game design makes my brain feel like its gonna explode.]

UrbanMonk

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9th May, 2014 at 09/05/2014 02:18:21 -

Does it happen on new projects too? If not then your mfa must be bugged. The only option is to copy the code and objects to a new project.

 
n/a

siven

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16th May, 2014 at 16/05/2014 01:40:08 -

Yeah ive had it happen on a brand new project. literally open it, try to insert an active, open the active give it some animations aaaaaand... bam. gone. idk, its weird.

 
[Game design makes my brain feel like its gonna explode.]

The_Antisony

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VIP MemberStarSnow
17th May, 2014 at 17/05/2014 05:37:20 -

I've heard of others with this problem before. It only happens to me when I try to preload all active game objects on one level. Once I have a few dozen active objects on screen, there's a small chance that when I make a new active, it'll disappear when I try to edit it. I've also double-clicked an active to edit it and MMF opens the graphic editor for a completely different active. I doubt it's the same sort of issue you're experiencing, though.

 
ChrisD> Employer: Say, wanna see a magic trick?
ChrisD> Employee: Uhh… sure, boss.
ChrisD> Employer: Your job! It just disappeared! Pack your things and leave! Pretty good trick, huh?
   

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