Can MMF2 fade out an object gradually to transparent like a mask? Here's an example, see how the art fades at the bottom:
It's not necessary, but it would really help if I could move the character art up and down inside MMF, to see how it fits best, without having to export each one with alpha channels each time.
I have very little experience with pixel shaders but there's one in MMF called "Hole" that does, technically, what you're looking for. The only problem is that it creates a circular hole rather than a horizontal gradient transparency, but I'm sure it would be possible to achieve that effect within MMF.
Thanks nim. I've never, ever looked at pixel shaders - it's probably something I should experiment with. After all these years, there's still so much I don't know about MMF!
You don't need shaders for this. Use alpha channels.
If you export the image from your graphics program as a PNG you should be able to import it into mmf, alpha channels and all.