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EleXor



Registered
  21/01/2003
Points
  269
29th May, 2003 at 03:53:26 -

Aah i think i have solved this already, but i don't remember . The problem is, i have a rpg game, there is nice figting system. So what think i needed to use, to destroy 1 enemy every time? Always when the first one dies, the copy will die too! Not nice! So the monsters have same life counter with value min 0 and max 200:

Counter = 50 then destroy beefjerk! Both's die... Some nice event?

I need also help with global values! I don't know how to use them, but that would be nice

 
n/a

Penguin Seph



Registered
  11/12/2002
Points
  1338
29th May, 2003 at 04:00:33 -

Use one counter for thee first and a different one for the other.

 
Hi!

Assault Andy

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I make other people create vaporware

Registered
  29/07/2002
Points
  5686

Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
29th May, 2003 at 04:04:11 -

Use thier alterable values. Which are internal counters.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
   

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