Posted By
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Message
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Toni Montano
Registered 13/10/2012 05:35:39
Points 15
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11th November, 2014 at 11/11/2014 11:47:22 -
Hi guys,
I set frame rate of my game to 100 and I checked machine independent speed. Will the speed of my game be on all computers the same or not?
Thx for the answers
n/a
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Sketchy Cornwall UK
Registered 06/11/2004
Points 1971
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11th November, 2014 at 11/11/2014 15:36:20 -
Firstly, don't set the framerate to 100. The vast majority of displays have a refresh rate of 60Hz - ie. 60 frames per second. It's pointless setting the framerate above that.
The "machine independent speed" option will *try* to ensure that the game events run at a constant framerate, by skipping frames (not refreshing what is shown on screen), which could make animation seem choppy. It should help with graphically intensive games, but won't make a lot of difference if the game is slowed by fastloops etc.
n/a
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siven I EAT ROCKS
Registered 03/11/2008
Points 604
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12th November, 2014 at 12/11/2014 00:46:18 -
i agree with sketchy. if your having framerate issues you should look in to whats causing them instead of trying to bypass it. projects that deal with large amounts of active objects tend to run bad on slower machines. i learned that quick lol.
[Game design makes my brain feel like its gonna explode.]
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Toni Montano
Registered 13/10/2012 05:35:39
Points 15
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12th November, 2014 at 12/11/2014 16:41:03 -
Thx for your answers guys,
The problem i have is that i would like to change fullscreen/window mode during runtime. But only "Standard" video setting is allowing that. Now when i set to Standard my scrolling is chopy. I have found a solution for scrolling in "Directx+VRAM" and FPS 60. Now i would like to know if is possible to change from fullscreen to window-mode and back during runtime on "Directx+VRAM" video settings?
thx for answers
n/a
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UrbanMonk BRING BACK MITCH
Registered 07/07/2008
Points 49667
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12th November, 2014 at 12/11/2014 21:49:05 -
Try Alt-Enter to switch between modes.
If it doesn't work play with the window settings till it does. I can't remember the exact settings off hand.
n/a
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siven I EAT ROCKS
Registered 03/11/2008
Points 604
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13th November, 2014 at 13/11/2014 08:44:02 -
i believe theres a box to tick that says something like resize display to fit window, thats what i do.
[Game design makes my brain feel like its gonna explode.]
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Toni Montano
Registered 13/10/2012 05:35:39
Points 15
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13th November, 2014 at 13/11/2014 11:35:17 -
Thx for your answers guys,
what I would like to make is that all frames in my aplication would run in window mode except one frame which would be fullscreen. Is this possible?
Thx for your answers
n/a
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UrbanMonk BRING BACK MITCH
Registered 07/07/2008
Points 49667
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14th November, 2014 at 14/11/2014 19:35:50 -
Yes it's possible. There are varies objects that can help with that. I think there is one called "ultimate fullscreen object" or something. I think there is also a way to do it using the built-in actions, but I can't remember.
n/a
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siven I EAT ROCKS
Registered 03/11/2008
Points 604
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18th November, 2014 at 18/11/2014 23:52:43 -
just curious, but why would you wanna do that?
[Game design makes my brain feel like its gonna explode.]
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The_Antisony At least I'm not Circy
Registered 01/07/2002
Points 1341
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29th November, 2014 at 29/11/2014 18:35:05 -
Yes, it is possible to jump between windowed mode and full screen at runtime. Something like that would make sense if your game has one "game screen" and several menu and settings screens. It's also possible to make a windowed game or app where every frame has a different resolution and screen placement.
ChrisD> Employer: Say, wanna see a magic trick?
ChrisD> Employee: Uhh… sure, boss.
ChrisD> Employer: Your job! It just disappeared! Pack your things and leave! Pretty good trick, huh?
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