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Demondevilmon



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20th October, 2016 at 20/10/2016 14:55:38 -

Hello fusionfriends!
I am currently working on another levelgenerator and i was thinking about including a minimap. I know how to place it at an upper layer with alphachannel but how can i get a (picture=map) from the whole f.e. dungeon when it is generated after runapplication?

I think ... can i create an image on runtime... export it and reimport it?
Should i build the map in parts by analysing my levelstructure?

I am really interested about what u think?

Greets DD

Edited by Demondevilmon

 
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UrbanMonk

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25th October, 2016 at 25/10/2016 16:56:00 -

Build the map from actives by analyzing the level structure.

The reason to do it this way is because it'll be compatible with more runtimes in case you want to port it to other platforms later.

Another possibility is to use the surface object to draw out the map as a single object. Again though this has the added issue of not being compatible with as many runtimes.

 
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Demondevilmon



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26th October, 2016 at 26/10/2016 18:48:01 -

ok i hoped to get another solution than using active objects but if u tell me this is more compatible than i am more confident in doing so
THX UrbanMonk

Edited by Demondevilmon

 
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LordHannu

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26th October, 2016 at 26/10/2016 21:47:50 -

Hi Demondevilmon!
I make my levels placing block by block and save the hole world as a picture.
Was wondering how do you generate a map thats possible to play? Paths and such?

 
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