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28th November, 2017 at 28/11/2017 01:47:30 -

I am getting interested in making simple but decent games. But I don't know where to start? Is there any cheap engines? Or, if I'm really pushing it. Free engines? Anyways, thanks for your help!

 
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UrbanMonk

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28th November, 2017 at 28/11/2017 16:12:48 -

Fusion is the choice by most people here. ( http://clickteam.com ) It offers a free demo and is pretty cheap. There are tutorials online. It's great for making 2D games easily.

Unity 3D is free. ( http://unity3d.com ) I don't know your skill level though so it may or may not be easy for you. There are tutorials on youtube though.

If you want to make top down JRPGs check out RPG Maker. ( http://rpgmakerweb.com ) There are a couple of versions of this software but the latest version would be your best bet.

Game Maker is good too ( http://www.yoyogames.com/ ) In addition to non-programming ways of setting up game logic it also offers a scripting language.

 
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29th November, 2017 at 29/11/2017 01:46:10 -


Originally Posted by UrbanMonk
Fusion is the choice by most people here. ( http://clickteam.com ) It offers a free demo and is pretty cheap. There are tutorials online. It's great for making 2D games easily.

Unity 3D is free. ( http://unity3d.com ) I don't know your skill level though so it may or may not be easy for you. There are tutorials on youtube though.

If you want to make top down JRPGs check out RPG Maker. ( http://rpgmakerweb.com ) There are a couple of versions of this software but the latest version would be your best bet.

Game Maker is good too ( http://www.yoyogames.com/ ) In addition to non-programming ways of setting up game logic it also offers a scripting language.



Thank you!! I've been trying to work with the free version of Fusion, and it's not doing what I want it to do. I'm sure some features are limited. Anything else like Fusion?

 
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Yai7

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29th November, 2017 at 29/11/2017 10:49:39 -

I learnt back in the days from the original Klik and Play.
Just looked at the sample games and the tutorial it includes!

 
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29th November, 2017 at 29/11/2017 19:46:31 -

What are you trying to get it to do?

If you're having trouble due to lack of skill then changing engines won't fix that, but if it's truly a limitation of the engine then you'll have to use one that does what you want. Since I don't know what you're trying to accomplish I can't recommend anything.

There is one other engine that's a direct clone of Fusion made by one of our former members. Construct which you can find here:
http://www.scirra.com/

But I suspect switching engines won't help you.

Edited by UrbanMonk

 
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30th November, 2017 at 30/11/2017 02:01:40 -

Yeah, it does depend on how much effort you're prepared to put in, whether you want to make a 2d or 3d game, and which platforms you are targeting (windows / mobile / web / etc).


Clickteam Fusion 2.5 is very good, and reasonably priced - although add-on exporters for HTML5 and mobile devices cost as much as the software itself. Also, a new version will be released sometime vaguely soon (no ETA yet, but probably in the next 6 months), and they've said there won't be much in the way of discounts for people upgrading from the current version.

With Construct, it's actually worth considering all three versions, as they have different pros and cons - 3 is the latest version, but it's expensive (£80 annual subscription), Classic is free but limited to creating windows applications, and 2 is a compromise between the two.

GDevelop is another very similar looking tool, and it's free, which is always good. I've never tried it...

Gamemaker Studio 2 is very popular, and fairly easy to use, but it does require scripting.

Godot Engine is a another good option that requires scripting, but allows you to make 3D games.

Unity3D is very popular and by far the most powerful option here, but it's orders of magnitude more complicated and difficult to use than anything else.

There are a few quite niche options, such as LÖVE and Pico8, which are very basic, but might be a good starting point if you do want to learn scripting.

There are also many, many HTML5 game engines that use Javascript for scripting - google them if interested.
Alternatively, there are some relatively low-level HTML5 frameworks which just handle the graphics, and leave you to handle most other things yourself - for example, THREE.js or BabylonJS



Personally, I've used Clickteam software for many years, but I'm gradually switching over to THREE.js / BabylonJS (haven't quite picked a favourite yet). Tools like Fusion 2.5 make simple, common tasks (and anything graphics-related) much simpler, but more complicated tasks (such as pathfinding or procedural map generation) are much easier using a scripting language.

 
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