The Daily Click ::. Forums ::. Daily Click ::. Help with enemy movement ai
 

Post Reply  Post Oekaki 
 

Posted By Message

Oskar,,,



Registered
  21/04/2018 14:20:46
Points
  904
29th April, 2018 at 29/04/2018 16:38:16 -

Can someone help me with random enemy movement using clickteam fusion 2.5? Because with my method the enemies go out of the map.

 
monik aka Oskar

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
29th April, 2018 at 29/04/2018 16:51:56 -

Are you able to show us your attempt? upload it somewhere?

 
.

Oskar,,,



Registered
  21/04/2018 14:20:46
Points
  904
29th April, 2018 at 29/04/2018 16:59:14 -

https://imgur.com/a/5Kln1ZP

X( "Active 4" ) + Random(20 )
Y( "Active 4" ) + Random(20 )

 
monik aka Oskar

Oskar,,,



Registered
  21/04/2018 14:20:46
Points
  904
29th April, 2018 at 29/04/2018 17:01:32 -

+ active4 colides with background (set as obstycle) bounce


 
monik aka Oskar

UrbanMonk

BRING BACK MITCH

Registered
  07/07/2008
Points
  49566

Has Donated, Thank You!Little Pirate!ARGH SignKliktober Special Award TagPicture Me This Round 33 Winner!The Outlaw!VIP MemberHasslevania 2!I am an April FoolKitty
Picture Me This Round 32 Winner!Picture Me This Round 42 Winner!Picture Me This Round 44 Winner!Picture Me This Round 53 Winner!
30th April, 2018 at 30/04/2018 21:08:38 -

Movement actions only apply to built-in movements.

You're mixing manual positioning with built-in movement actions.

Maybe what you should do instead is apply the bouncy ball movement to your enemies and set a random direction every 2 seconds instead. That way fusion will manage their position *and* the bounce action will work.

If you only want them to move a little bit each time you set a random direction you can also set the deceleration in the movement properties to a value larger than zero, and then adjust the speed each time you select a new random direction.

 
n/a
   

Post Reply



 



Advertisement

Worth A Click