You can, but you have to be able to detect if the player is standing on a slope and make sure standing on the edge of a platform isn't detected in the same way.
Imagine you check to the left and right of where the player is standing. If the left and right are both solid ground then both checks will see that.
If the player is standing on a slope and you check left and right of where they are standing one side would be solid ground and the other side would be above the slope.
It's... fairly advanced stuff unless you have experience with Fusion 2.5
Originally Posted by AndyUK You can, but you have to be able to detect if the player is standing on a slope and make sure standing on the edge of a platform isn't detected in the same way.
Imagine you check to the left and right of where the player is standing. If the left and right are both solid ground then both checks will see that.
If the player is standing on a slope and you check left and right of where they are standing one side would be solid ground and the other side would be above the slope.
It's... fairly advanced stuff unless you have experience with Fusion 2.5
I have a solution like the one with trigger jump but I would always appreciate the original way to compare my method with the original.