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EleXor



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  21/01/2003
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31st May, 2003 at 03:06:58 -

Anyone have played game called Cyber Dogs? There u go with dude and shoot some enemies. I wan't to create game like this. But the enemies are dumb in my game I don't know hot to get them moving somehow and trying to shoot player? Any tips

 
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Penguin Seph



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  11/12/2002
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31st May, 2003 at 03:18:58 -

For moving use a path movement and for shooting use Every 1sec or whatever and Play is in Zone (Whatever) Then shoot bullet at player.

 
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Pete Nattress

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Registered
  23/09/2002
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31st May, 2003 at 07:04:28 -

try searching the articles section of this site for AI. i did an article on general AI; check out my profile.

 
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Aali [Crazy_Productions]



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  13/10/2002
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31st May, 2003 at 08:32:04 -

hey i've played it! it rules, i'd really like to help you... but i can't give any good tips without even knowing what it looks like..

 
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(Darl McBride is CEO of The SCO Group)


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EleXor



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  21/01/2003
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  269
31st May, 2003 at 08:37:48 -

Way to go boys! I just needed those Nice ideas everyone Daniel, be sure to check new downloads! I will release the game sometime and name Hyper Cats :X lolly, isn't it? Thanks

 
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Knudde (Shab)

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  31/01/2003
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31st May, 2003 at 11:28:02 -

www.orcsoftware.com/~ronny/
DL it(cybergods) and it's sequel here, and play my assassin campaign for C-Dogs which is small ~860k

 
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RapidFlash

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  14/05/2002
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31st May, 2003 at 14:19:27 -

I think I played that game (and it was awesome). For movement, make the enemies have a ball movement and the rest is up to you (whether to follow the player, bounce around randomly, etc.).

 
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Knudde (Shab)

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Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
31st May, 2003 at 14:31:03 -

The original AI was based around a percentage system ex. follow 15% of the time, randomly wander 25%, etc. etc.
That wouldn't be too hard to accomplish. I recommend using value C of an enemy as an AI state counter
ex c=1 - follow player
c=2 - shoot in current direction

 
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