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ig299



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  27/10/2014 04:34:16
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6th September, 2018 at 06/09/2018 02:55:00 -

Hi i ran into a weird problem when ever i keep adding an alterable value to one object and it's equal to 7 it does what ever i want but if i keep adding an alterable value to the other and it equal 7 it keeps adding and doesn't do what i want.
Is there a way to fix this? Is it normal?

 
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LordHannu



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  22/04/2007
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VIP MemberStarTeddy BearRibbon
12th September, 2018 at 12/09/2018 15:25:08 -

Hi! When you keep adding a value to the object add a line when its lower than 7, so it doesnt extend 7.

 
-Geniusly dumb.

ig299



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  27/10/2014 04:34:16
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12th September, 2018 at 12/09/2018 19:59:36 -

i tried that but it still keep's adding.

 
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UrbanMonk

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  07/07/2008
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13th September, 2018 at 13/09/2018 21:02:27 -

I suspect you're skipping over 7 in your 2nd case, so the value never equals 7.

You'll need to post a screenshot of your code for anyone to help you though.

 
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ig299



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13th September, 2018 at 13/09/2018 21:41:05 -

https://ibb.co/dJj8aU

 
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UrbanMonk

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15th September, 2018 at 15/09/2018 00:15:06 -

That isn't very helpful since I can't see the actions.

 
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The_Antisony

At least I'm not Circy

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  01/07/2002
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VIP MemberStarSnow
9th April, 2019 at 09/04/2019 13:35:56 -

When you're testing that the last active has been destroyed before doing something to your Blue diamond, that never stops being true until a new green diamond exists within the playfield. That means when your last green active is destroyed, it'll register as destroyed continually. Try adding a second event - Special Conditions -> Limit Conditions -> Only one action when event loops.

That should detect once, stop detecting, and only trigger again if a new green active is created within the playfield and gets destroyed too.

 
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