Hi i ran into a weird problem when ever i keep adding an alterable value to one object and it's equal to 7 it does what ever i want but if i keep adding an alterable value to the other and it equal 7 it keeps adding and doesn't do what i want.
Is there a way to fix this? Is it normal?
When you're testing that the last active has been destroyed before doing something to your Blue diamond, that never stops being true until a new green diamond exists within the playfield. That means when your last green active is destroyed, it'll register as destroyed continually. Try adding a second event - Special Conditions -> Limit Conditions -> Only one action when event loops.
That should detect once, stop detecting, and only trigger again if a new green active is created within the playfield and gets destroyed too.
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