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Message
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Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
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16th June, 2003 at 14:17:48 -
i always took this feature for granted in MMF, but i don't know if i've actually ever used it before.
anyway, i'm using a custom platform movement. there is the invisible player character (that moves and jumps) and the sprite, which is visible and has all the various animations.
the problem is, i cannot control the speed of the sprites animation. i have the events
GROUP 1
+ Always
- Set speed of animation to 5
GROUP 2
+ Always
- Set speed of animation to 30
the 2 groups are never active at the same time. but these events have no influence over the speed of the animation: the only thing that DOES work is changing the Min and Max speed values in the animation editor. Placed at, say, Min 5 and Max 40, the animation moves at speed 5 regardless of these events.
this is incredibly annoying but i never realised it happened before now. so, the question is, how do i control the speed of an object's animation when using a CPM? thanks.
www.thenatflap.co.uk
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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17th June, 2003 at 01:23:51 -
THE ANIMATION SPEED SUCKS! It doesn't work. Somethings wrong with that action. Even if you do a simple test eg.
Keyboard upon pressing "1" - set animation speed to 1
Keyboard upon pressing "2" - set animation speed to 80
It doesn't change. A bit like how you can't change an object's speed if it's been shot as a bullet. This makes it really hard to do a good fake 3d game like mario kart style.
-Andy
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
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17th June, 2003 at 12:38:41 -
it's OK, i've done it all manually. lovely.
www.thenatflap.co.uk
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