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Pete Nattress

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16th June, 2003 at 14:17:48 -

i always took this feature for granted in MMF, but i don't know if i've actually ever used it before.

anyway, i'm using a custom platform movement. there is the invisible player character (that moves and jumps) and the sprite, which is visible and has all the various animations.

the problem is, i cannot control the speed of the sprites animation. i have the events

GROUP 1
+ Always
- Set speed of animation to 5

GROUP 2
+ Always
- Set speed of animation to 30

the 2 groups are never active at the same time. but these events have no influence over the speed of the animation: the only thing that DOES work is changing the Min and Max speed values in the animation editor. Placed at, say, Min 5 and Max 40, the animation moves at speed 5 regardless of these events.

this is incredibly annoying but i never realised it happened before now. so, the question is, how do i control the speed of an object's animation when using a CPM? thanks.

 
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Assault Andy

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  29/07/2002
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Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
17th June, 2003 at 01:23:51 -

THE ANIMATION SPEED SUCKS! It doesn't work. Somethings wrong with that action. Even if you do a simple test eg.

Keyboard upon pressing "1" - set animation speed to 1

Keyboard upon pressing "2" - set animation speed to 80

It doesn't change. A bit like how you can't change an object's speed if it's been shot as a bullet. This makes it really hard to do a good fake 3d game like mario kart style.

-Andy

 
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Pete Nattress

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17th June, 2003 at 12:38:41 -

it's OK, i've done it all manually. lovely.

 
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