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RapidFlash

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26th June, 2003 at 12:09:58 -

Does anyone have any good aimer tutorials? I can't seem to make an aimer that spreads out far enough from the player.

 
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Assault Andy

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27th June, 2003 at 01:22:11 -

If the aimer is mouse controlled, just set the scrolling to the aimer. Then if you want 2 get tricky - have like a sniper view, so if the player is moving, scroll on the player. And if he's not, scroll on the aimer.

-Andy

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
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http://twitter.com/JigxorAndy

RapidFlash

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27th June, 2003 at 15:17:56 -

No, I'm looking for a keyboard aimer system.

 
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somedude (Pkeod)



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27th June, 2003 at 15:21:26 -

dude thats italic not bold...

 
What would you like with that sir?

Pkeod

Oontz Oontz Oontz

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27th June, 2003 at 15:40:58 -

Yea what he said... *looks around...

 
Faerie Solitaire - Get it now:

http://www.create-games.com/download.asp?id=7792

Knudde (Shab)

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28th June, 2003 at 16:28:26 -

you mean like using z and x to rotate a cursor around character left and right respectively?

 
Craps, I'm an old man!

RapidFlash

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28th June, 2003 at 17:24:47 -

Of course I know that's not bold! this is!

Of course it's not bold! That's the whole point! bold


 
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Joe.H

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28th June, 2003 at 17:42:59 -

Maybe you should explain more on how you want it moving

 
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Jenswa

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29th June, 2003 at 07:07:42 -

create an active object for the aimer.
if using aim and pressed right, move aim right,
center screen position to aimer.
(left, up, down, etc..)

it comes down like this:

if using aim, do not do normal movement, but move aimer,
anyway you like to move it and center screen position to aimer.

 
Image jenswa.neocities.org

Klikmaster

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29th June, 2003 at 08:33:54 -

Are you thinking of an aimer like on worms

 
n/a

RapidFlash

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29th June, 2003 at 11:26:09 -

Yeah, and aimer like worms is what I'm looking for. Another example would be the one in Dark War II, except that it would be able to do a full 360 rotation.
Shab: use z? I should explain that I'm using MMF and therefore I have no "z" value.

 
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Knudde (Shab)

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29th June, 2003 at 12:48:18 -

I meant the keys on the keyboard, sorry traditional japanese control scheme's (I was born in the wrong country). But yeah here, I'll text draw it (lucky you)

Normal-
* Crosshair

O Character
presses Z
* Crosshair

O Character
presses Z some more

*
O
------------
See? the crosshair is rotating around the character using the Z and X keys to control it.
Is that a little clearer?

 
Craps, I'm an old man!

Jenswa

Possibly Insane

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29th June, 2003 at 13:26:57 -

So you want to rotate the crosshair around the character.

I don't know the code for it, but with the
advanced math object, you can create a circle like
movemnt with increasing and decreasing angle.
You even can go 360 degrees.

In order to understand this you need to know some
trigonomitry.

 
Image jenswa.neocities.org

Knudde (Shab)

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Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
29th June, 2003 at 13:34:02 -

Wow, text drawings look like total shite in the forums...

 
Craps, I'm an old man!

Santa



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2nd July, 2003 at 14:53:41 -

Making a aimer move round a player is easy. TO work out a point on a circle use this formula:

new_x_cordinate = Start_X_Co-ordinate + cos(angle) * radius
new_y_cordinate = Start_y_Co-ordinate + sin(angle) * radius

in this case the start X and Y co-ordinate would be the players co-ordinates and angle would be added to or subtracted from based upon the user pressing up or down or what ever keys you choose and the radius would be a distance of how far you want the aimer from the player.

I believe you need the advanced math object for TGF to use sin and cos but i aint sure, but you can do this in MMF withough it.

Need anymore help give me a shout.

 
SAnTA - www.atnas.com

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www.create-games.com/download.asp?id=2918
   

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