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Knudde (Shab)

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19th July, 2003 at 15:33:03 -

This is a screenshot from my adventure game engine, the graphics really, really suck, but the engine itself is nice and tight, with a minimal of bugs (so far) I expect this to change once I put Ali's Winsock object in (aiming for a 32 player online version of the engine.
www.geocities.com/advengine1.gif

 
Craps, I'm an old man!

Knudde (Shab)

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19th July, 2003 at 15:35:09 -

www.geocities.com/shabadage/advengine1.gif
sorry folks

 
Craps, I'm an old man!

Pkeod

Oontz Oontz Oontz

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19th July, 2003 at 16:28:22 -

Um... ok... I dont know what to say?

Maybe good luck, and that you might want to practice more on your art skills... So its an adventure game... oh, ok.

 
Faerie Solitaire - Get it now:

http://www.create-games.com/download.asp?id=7792

Knudde (Shab)

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19th July, 2003 at 16:44:19 -

engine, hence the absolutely horrible graphics, I'm a coder, not an artist

 
Craps, I'm an old man!

Mitch M

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19th July, 2003 at 18:49:08 -

A screenshot shows art, not code..

 
http://www.cysteine.tk/

AsparagusTrevor

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19th July, 2003 at 18:50:57 -

The coding looks excellent.

 
Image

Assault Andy

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Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
19th July, 2003 at 18:58:17 -

Shab - If it's screenshots of an engine people won't appreciate the code, because it's not demonstrated like in an alpha/beta of a game. But you've just got base graphics for now, so there isn't much to show.

-Andy

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

Dogzer



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19th July, 2003 at 19:51:44 -

shab, why dont you explain us what does your engine do?

 
n/a

Knudde (Shab)

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20th July, 2003 at 01:26:36 -

Full support for leveling, the map editor is coming along very nicely, and I have 6 different weapons up and running (Sword, Axe, Mace, Whip, Some dual bladed weapon (kind of like the blades units 5-13 used in NGE), and dagger). Scriptable cutscenes may be possible too, still trying to work out all the bugs in that one. I'm trying to get advanced combat styles in, but I'm not sure if they will make the final cut (weapon combos). I've got a very early version of the multiplayer running, but it's buggy as hell.

 
Craps, I'm an old man!
   

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