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BattleCat



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  08/09/2002
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VIP MemberThe Cake is a LieIt's-a me, Mario!Wii OwnerPokemon Ball!
22nd July, 2003 at 08:10:06 -

Hi. I'm making an Rpg game, and everything's going quite well, except this:
I have 4 values (strength, dexterity, intelligence and skin). What would be some good formulars to use ?
I mean, i don't want the damage the player does to be just equal to the number he has in his strength property and so on. Any good ideas ??

 
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SircatmaN



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  02/01/2002
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22nd July, 2003 at 08:46:54 -

Aaah your looking for an ALGORYTHM... Well I wrote an article ages ago about RPGs and I talked about Algorythms and even gave an example. Well I'll try my best again but it wont be great as you really need to work on them yourself .
Lets try - (player 1)Strength x [(player1)dexterity /2] -(Enemy)Skin x [(enemy)dexterity) /3]

Try that. If it doesn't work then ask me again when I'm more awake haha.

 
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BattleCat



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  08/09/2002
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  978

VIP MemberThe Cake is a LieIt's-a me, Mario!Wii OwnerPokemon Ball!
22nd July, 2003 at 10:01:00 -

Ah, i have been using algorythms, just really bad ones
I saw the one in your article just now, and it seems like i can adapt it for use in my game so thx

What's the one in this thread for ?

 
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SircatmaN



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  02/01/2002
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  382
23rd July, 2003 at 05:47:13 -

Player attacking enemy monster. But like I said I'm not sure if this one will work as well, the one in my article had more though put in lol. The best thing to do is sometimes mess around with the values to make sure that people can't take advantage of your algorythm.

 
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