hey, i dont post alot in the boards, as much as I used to cauze i do alot of other shit like work and stuff. However, making click games is still in my top priority list. However, recently ive been getting shit done. I do art, and then the game stops, or i make a nice engine and then the game stops. I cant seem to continue from those first steps, because the realization of doing all the work by urself is horrible. If anyone wants to collaborate,
email me at Sniperizbak@aol.com
Its not enough,I need more
Not enough to satisify
I said I dont want it, I just need it.
To believe, to feel, to know I'm alive.
Knuckle deep beneath the borderlines.
This may hurt a little but its something you'll get used to.
Relax. Slip Away...
Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
26th July, 2003 at 14:44:44 -
you might want to post some examples of your shit, or describe the kind of shit you're planning on working on to get people interested. personally i've got some shit on myself, so im afraid i cant help you.
Ah, Sniper... I remember thee. Well, yeah, making game solo is painful. I've always wanted to work on a series of mini-games but never had time to work on the graphics. I'll join thy collaboration just for the sake of those good old days we had back in the days before people even heard of Eternal Daughter. I miss the days when clicking was all about having fun instead of proving yourself to others...
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
1. How'd you get my middle name?
2. LLLOOOOOOOLLLLLLLL!
3. You don't freakin' say. I trip over the damn thing when I run.
4. I never said that.
5. How come someone on the otherside of the world can spell my last name, but my teachers get it wrong?
Show me the power child,
I'd like to say,
That I'm down on my knees today,
Gives me the butterflies,
Gives me away,
'Til I'm up on my feet again,
I'm feeling outshined.
Muzz... I totaly agree with you. For the last 3 months or something I have been noticing everyone's so competitive and stuff. Most of them probably spend more time on pissing everybody off at the forunms then they make games. 1 Example is the continuing saying how stupid "N00bs" are, because these guys are new to a site, and new to gamemaking. How much sense does that make? They still really like making games. And they sure earn alot more respect then those guys who think the're "stupid".. They almost had me you know. Half a year ago, I was almost thinking like: "Damn, I need to finish this quick.. This "THEY" will find good".. A little after that I found out how stupid that thought was. I don't need to rush anything, what's the use of that. The community's just a nice bonus at gamemaking. I'm still making games for the fun of it, I'm I'm not intending on quiting for a long time. So, come on guys. Stop this endless worthless competition and be nice. Creating games really is fun.. remember
p.s: I can't tell my oppinion about a clickteam, for I've never been in one before. Though hearing Muzz out, it sounds great..
I wouldnt mind workin with you as i dislike workin alone as well, its just not fun, i find i nly ever make an engine then i quit it, i have to warn you that i do have a game that i should be workin on atm, so if you agree to me helping you i may rope you in to help with my game at some point (i need a predev team to design it)
Twas brillig, and the slivey toves
Did gyre and gimble in the wabe,
All mimsy were the borogroves,
And the momewraths outgrabe.
Odd numbers and less than three? Sounds like 1. Or maybe -1 or -3 or something.
Personally, I've always preferred a two-person kliking team where one person makes the graphics and the other does the art. It's most fun when one person is of the opposite gender of the other .
But putting aside opposite genders, About 3-4 people on a team is usually best. One or two do the coding (especially on the tough engines) and the others do the art. Mind you, the art usually requires the most work for a 2D game. Only prob is that all the artists who've ever worked for me (including myself) usually go on strike before the second level is complete.
Oh, and about the sig, I got the idea from looking through some of the old posts. Go on, do a search for your name or for the quote .
Edited by the Author.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
2 is probably best, unless you need another programmer, in which case 4 is probably best.(if you need more than 1 programmer, you probably need lots of graphics too)