The Daily Click ::. Forums ::. Klik Coding Help ::. Rts help needed
 

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Vuilt



Registered
  26/07/2003
Points
  4
28th July, 2003 at 15:54:07 -

how do you make a
rts game

 
hi

PhantomLord



Registered
  20/07/2003
Points
  1
28th July, 2003 at 15:56:59 -

its very simple... all you have to do is... ummm... i dunno....... LEAVE ME ALONE!!!

 
n/a

lauri



Registered
  04/05/2003
Points
  57
28th July, 2003 at 16:42:29 -

i make rts game by first drawin some objects. like tanks, helicopters, men...
then all of them ball mowement.
and animations: stopped is the picture of the object. then user animation 1:the object but some kind of mark to it.
mouse is overlapping tank and left mouse button pressed : change tank animation to user animation 1.
this to all objects.
repeat while left mouse button pressed
and tank animation is user animation 1 : tanks movement start tanks direktion by direcktion calkulator to mouse.
every 0,2 seconds : tanks movement stop.
right mouse button pressed
tanks animation=user anim. 1 : tank shoot an object ...
there is start for you.
i dont think you needed this kind of information but still here it is.......

 
make things klik.

Activ8games



Registered
  02/07/2003
Points
  463
28th July, 2003 at 17:07:08 -

Take a good look at Tigerwork's examples. Believe me they work!

 
Vote Quimby!!!

Pete Nattress

Cheesy Bits img src/uploads/sccheesegif

Registered
  23/09/2002
Points
  4811
28th July, 2003 at 18:49:59 -

i agree; tigerworks has made some clever stuff; www.tigerworks.co.uk .

 
www.thenatflap.co.uk

Assault Andy

Administrator
I make other people create vaporware

Registered
  29/07/2002
Points
  5686

Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
29th July, 2003 at 01:54:04 -

You might need to be a bit more specific with your posts. It's like me saying, how do i make a really good game that people will like..... only not.

-Andy

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

Vuilt



Registered
  26/07/2003
Points
  4
29th July, 2003 at 16:57:41 -

thx luri

 
hi

SircatmaN



Registered
  02/01/2002
Points
  382
29th July, 2003 at 23:13:26 -

I find it best to do most of the coding yourself. That way you know exactly whats happenign and what the problem is if somethign goes wrong. Draw up some graphics (or sketch graphics) and then mess around with internal flags, animations, counters, etc. Untill you find yourself heading towards a nice engine. Asking people to tell you how to make one is a bit, well, dumb. I agree you should look at Tigerworks stuff, but don't opy it, learn from it and code the engine yourself though.

 
n/a

Vuilt



Registered
  26/07/2003
Points
  4
30th July, 2003 at 17:16:06 -

i cant find tigerworks's exampel

 
hi

Activ8games



Registered
  02/07/2003
Points
  463
30th July, 2003 at 20:25:21 -

It's on <a href="http://www.tigerworks.co.uk">Tigerworks</a> in the TGF files ection. It's called simple RTS engine. Also check out radar example in the TGF files. It will show you a very efficient method of making a minimap.

I'm working on an RTS too.

 
Vote Quimby!!!
   

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