For one of my games, the shoot object for TGF had to many bugs (which isn't the hot/action spot porblem).
So i tried to make my own shooting with bouncing ball movement. It worked well UNTIL i found a bug.
when CTRL clicked and value 1 is on (values are the direction of the player) create bouncing ball, after that: set direction to random 31, 0 and 2 (the right sides of directions). and the opposite for the other value (value 2 : other direction of player). But when the bullet fires you can change the direction of it when firing another bullet of the opposite direction of the fired bullet (so basicllyt the fired bullet would change direction). How can i prevent this?
Its a bit confusing what i said, just hope it can make sense
cheers but i have tried that anyready.
I just founf the problem of this. Its the Games Factory object limit. When too many onjects the bullets dont create, SO since the bullets are not created the direction command works on the bullet s fired not the one created (because no bullet was created). I just have to cut down on active objects and commands. I can sort this out easy.