I miss the old X-Com games. X-Com had everything a good game should have... detail, addiction, mood, storyline, decent research topics, and was just plain fun. The only prob with it were the bugs and little combat problems. They fixed all that in the 3rd of the series, but the 3rd one was filled with more colors that my Lego™ set and had stupid, boring aliens. X-Com 2 had those flying brains and those Tentaculats which were much scarier than those pathetic Brainsuckers. I remember my heart literally skipping a beat when I saw em in one of those alien colonies...
So, just wondering... anyone think it's a good idea to work on an X-Com style game? I'm willing to do all the coding, but there's no way I'll ever have the time to work on the design and graphics.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Now that I think of it, it would be pretty damn tough making an X-Com type game. I guess I'll start off making a combat engine, modifying it to some sort of multiplayer game engine we can all enjoy before turning it into the massive X-Com campaign thing it was.
So, um... you guys prefer the combat engine top-view or isometric? I mean the isometric thing would probably take twice as long to complete and has about a 50% of killing my interest in it completely, but top-view is so... bad looking.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
it has to be isometric, there is no other way.
top wiew is soo.. bad looking.
and you should probably have the missile tank.
and what was it called.. blast gun
Yeah, it has to be isometric. Top-down just wouldn't work... although the parody game 'Enemy Unclothed' was a top-down version, but the game just wasn't as good as X-Com.