Here's the little bit of code I think I'm having problems with.
Condition | Action
-------------------------------------+-------------------------------------
When A collides with B | Change Animation of B to Hit
+ Animation Hit of B is NOT PLAYING | Destroy A
However when the actual game runs, the 2 Frame Hit for B locks up. It just stays on one frame and doesn't go any more. How do i fix/prevent this?
n/a
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
18th August, 2003 at 01:10:34 -
Click products have a problem with animation, a big issue is if you have this line of code:
player presses fire 1 - change animation sequence to attack,
then if you press it fast enough the animation locks up. So as Akira said, use flags/alts/ and animation finished - restore.