Posted By
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Message
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Keatonian
Registered 15/07/2002
Points 571
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3rd September, 2003 at 07:17:56 -
I have three blocks in an engine test for a game (number later may be something like 150) and I wnat them to go with gravity, so I made a top and a bottom detector. It automatically maches the number, so Each block has 2 detectors. Then, I spread 0 into all tree and tell it to place accordingly. Then, if Bottom is not coliding with a top or the backround, it moves a few pixels down.
When I run it, all detectors are on one block. If I make it so only if the spreaded numbers are equal it moves, same thing, but it goes through the floor.
HELP!
-Above post is ancient and probably irrelevant-
An old account of mine, recently cleared out. It's a blast to the past, the age was marked as 14 when I found it. If you know where to look, you can track me. Au revoir.
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Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
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3rd September, 2003 at 13:29:13 -
it happens. i used jannis stoppe's excellent article to get rid of it.
well, i didn't physically use the article. i used the method he talked about.
www.thenatflap.co.uk
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Keatonian
Registered 15/07/2002
Points 571
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4th September, 2003 at 04:50:57 -
I figured it out. Using Fast loop I made it so every 2 100ths of a second it does 25 loops checking if it's colliding or not. Falling is jerky, but it works. I know how to change that too, well, I think. 1 sec.
-Above post is ancient and probably irrelevant-
An old account of mine, recently cleared out. It's a blast to the past, the age was marked as 14 when I found it. If you know where to look, you can track me. Au revoir.
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