Ok My problem with screenshots at the moment is not just hosting but also detail.
1.does anyone know a good screenshot hosting site (not Villagephotos)
2.Although bmps are more detailed than jpgs and gifs, they are much larger files. My point is that is there a way to get a detailed picture like a bmp but small in size (at least smaller than a bmp)
This is for giant screenshot pictures, not mini-charater pictures.
1. I have seen rpg open sources and games which have a rpg system but they are no good (the open sources). Does anyone know how to a rpg system (say how can i get a attack of "8" to fight a defence of "6" and come out as a total damage (not just )
2. I know it can be done but does anyone have a save position open source (mmf or TGF (i prefer TGF))
3. How can you do a monster raisng example? keeping the same monsters in battle all the time, it uses ini files but i dont have a clue.
Most of this I just said doesn't make much sence come to think about it, so if anyone can unstand these problems, please help me.
If you use something like paint to make jpegs or gifs they'll be of low quality, if you have a better application, e.g. Paint Shop Pro, you can change the compression value, as kruml said, and you should be able to make a pretty good quality image, but with a smaller file size
Grazzum, pres the Print Screen key on your keyboard, or press Alt+Print Screen for just the window.
www.1asphost.com is a good screenshot hosting site that is free and allows direct linking.
Save Position: Shouldn't be to hard. Save X Pos of object to Item XObj in INI file, then save Y Pos of object to Item YObj in the INI file.
What you are asking for is an "Algorithm". What stats are you using in the RPG? (I.E. Strength, Defense, Initiative, etc. ).
They are usually something like... p1Strength x 2 - p2defense = Damage . That one really sucks, i don't even know if it works.
If you look up a Article I wrote like a year ago about RPG's it explains Algorithms and how to make one that works.
The Article is called "Creating an RPG" . It also explains how to make RPG speaking windows and stuff.