You have to:
Upon pressing d shoot object in direction (up)
+ Upon pressing d shoot object in direction (left)
+ Upon pressing d shoot object in direction (down)
+ Upon pressing d shoot object in direction (right)
...and so on for all the other directions.
another problem...my game is a birds eye view. In one part of the map is a place surrounded by walls. To get in you have to kill the gate guard. Once he is killed the gate (active object) will be destroyed allowing you to enter. I have done all the conditions for the monsters when they hit a background object they bounce and they wall is on obstacle:yes. I also made it when they hit the gate they bounce as well. Now the player starts off on the other side of the map and when I get to this place all the monsters that were meant to be inside the walls are outside. I tried making the player start right outside the walls just to see how they go through the walls but they dont. Can anyone help?
"You want eternal rest? I got it right here!"
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
12th December, 2003 at 04:01:49 -
You have to enable 'handle background collisions even out of window' in the frame properties.
it is also a good idea to untick the "destroy object if too far from frame" and "inactivate if too far from window" in the objects properties/ scrolling in this case...