I've noticed that every time I copy & paste very high quality graphics into MMF, it's bound to lose most of the quality, even though the game is set in 32-bit colors.
Any ideas, anyone?
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Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
27th December, 2003 at 12:58:58 -
i never get that. i'd blame the program you're copying from, whatever it is.
MMF can't do 32-bit. It can only do 24-bit. Ta da! Problem solved. If you have a program like Paint Shop Pro 8, you can reduce the colors to 32K (24-bit). In the dialog, tell it to use Error Diffusion.
Edited by the Author.
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Dave_C:
Haven't tried that yet, but it's real tedious. I'm hoping for another way.
Pete Natress:
I'm using Photoshop 7. Simple stuff works, but when you do very detailed shading (light effects, etc), it ends up all screwed up.
Voodoo Yoshi:
Hmm... thanks for the info. I always assumed it was 32-bit, not 24-bit.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.