I need to make some lightning for a game AS A WEAPON (it needs to be able to collide)
I have a lightning bomb which shoots lightning randomly outward.
I have found a method to do this.
You make it shoot a tracer which drops objects that have OR transparancy so
that they connect like lightning. When their animation is over, they die.
This works BEAUTIFULLY, except it uses too many objects.
(My game is a major object hog.)
Please give me a method to do this with programming not picture.
(Please no Advanced Math)
(Needs collision abilitys)
(Needs to launch in ANY DIRECTION)(Out of 32)
Edited by the Author.
-Above post is ancient and probably irrelevant-
An old account of mine, recently cleared out. It's a blast to the past, the age was marked as 14 when I found it. If you know where to look, you can track me. Au revoir.
You could just increase the size of the objects, thus reducing the number of objects needed to pull off the effect. If you're using MMF, you could also just increase the maximum object count to 10,000. If you've already tried both of those things, then I really don't know what to tell you...
Hmm... well, to be honest, trying to pull off complex effects like that in TGF probably isn't going to work out for you since you're limited to something like 260 objects. I don't want this to sound like an advertisement or anything, but you might want to consider upgrading.