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Ben



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13th January, 2004 at 01:47:15 -

Anyone aware of any active object display limit in MMF 1.5? I'm using the object count action which tells me I have around 300... (It's a map editor)

 
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krueml



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13th January, 2004 at 02:48:18 -

frame settings - number of objects, i think...
(sorry about my english *g*)

 
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imafirinmahlazr

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13th January, 2004 at 03:19:51 -

As far as I know mmf has a limit of either 512 or 1024.

 
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AndyUK

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13th January, 2004 at 07:26:52 -

mmf its 5000 i think
but honestly most pc will slow down to unplayable before you can have that many in one frame

 
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ShadowCaster

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13th January, 2004 at 08:12:15 -

The number of objects you can have at once is 10,000. If you mean displayed on the screen at once, I'm not aware of any limit imposed on MMF 1.5. Possibly Clickteam would be the best people to ask in this case.

Mike

 
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Mr Coffee



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13th January, 2004 at 14:04:36 -

It's 10000 objects at once, but you can only have around 300 unique objects (can't remember the exact number).

 
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Shen

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13th January, 2004 at 15:38:54 -

You can have ~300 unique objects.

You can have up to 10 000 instances - you're getting 300 because 300 is the maximum by default. Change it in frame properties somewhere.

 
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Tiles

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14th January, 2004 at 09:22:04 -

the overall non backdrop objects limit per frame is from 300 to 10000. depends how much you type into the frame/properties/number of objects at runtime box.

the DIFFERENT non backdrop objects limit per frame is 348. this means all other objects but backdrops.

backdrop objects doesn´t count here ...

said with yves words :

"The maximum number of non-backdrop, different objects is 348.

I don't remember if the number of backdrop objects is limited. If so, then the limit is at least 8.000 (but in fact I think 8000 was for TGF, and for MMF it must be much higher).

Yves."

 
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Muz



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17th January, 2004 at 22:52:26 -

The max is 10000, but it's automatically set to 300. You can change it in the frame properties. Yeah, it applies to just about all non-backdrop objects (arrays, actives, etc). There's no limit for backdrop objects, since they don't use any memory.

I think the 'different' objects thing was only in the old MMF. The 1.5 installer (or was it the manual?) mentioned deleting that MMF application that allows you to limit the extensions loaded.

Or was that just for loaded extensions, instead of used ones?

 
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