| Posted By | Message | 
	
	
		|  Serenade
 
   
 Registered
 18/12/2003
 Points
 15
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  			17th January, 2004 at 00:19:29 - 
  		
			
		
  			
  		 This is more of a straightfoward question rather than a problem, how do you create walls or simulate boundaries?  Especially in an isometric view?  For my game I'm having it so you can move around towns freely, but I don't want people just walking all over the place?  Anyone know of any article tha exist or a game which already has this implemented so I can reproduce the formula?
 
 Thanks in advance...
 
 
  "Absolute destruction is the only true perfection." | 
  	
  	
		|  Shen
 Possibly Insane
   
 Registered
 14/05/2002
 Points
 3497
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  			17th January, 2004 at 02:53:56 -
  		
			
		
  			
  		 If you're using a custom movement (I hope you are
  ) but make some detector objects, and position them around the player. Then you can test whether it's overlapping a wall or not, and if the player is able to move in a direction. 
 
  gone fishin' | 
  	
  	
  	
  	
		|  Kris
 Possibly Insane
   
 Registered
 17/05/2002
 Points
 2017
 | 
  			17th January, 2004 at 03:15:04 -
  		
			
		
  			
  		 If you're using isometrics then you should look into Arrays. That way you could do an easy tile-based movement (eg, 1 block at a time until you let go of the button) with walls and whatever, without even using collision detection
 
 
  "Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G | 
  	
  	
  	
  	
		|  Tigerworks
 Klik Legend
 
 Registered
 15/01/2002
 Points
 3882
 | 
  			17th January, 2004 at 12:09:20 -
  		
			
		
  			
  		 Try looking at the Isometric Grid object 2.0, it comes in the Clickteam Bonus pack.
 
 
  - Tigerworks | 
  	
  	
  	
  	
		|  Knudde (Shab)
 Administrator
 Crazy?
 
 Registered
 31/01/2003
 Points
 5125
 
 
         | 
  			17th January, 2004 at 12:15:37 -
  		
			
		
  			
  		 If you are not using custom movement, you are going to have to use a "foot detector" that actually controls the movement, and then set the player graphic to always stay on the detector.
 
 
  Craps, I'm an old man! | 
  	
  	
  	
  	
		|  Rycon
 
   
 Registered
 20/09/2002
 Points
 996
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  			19th January, 2004 at 00:14:44 -
  		
			
		
  			
  		 If you dont figure it out, I got sombody for you to talk to. That is if he will talk.
 
 
  We are the music makers, we are the dreamers of dreams... | 
  	
  	
		
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